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Thread: Runic Lamps broken?     submit to reddit submit to twitter

  1. #1
    Smells like Onions
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    Runic Lamps broken?

    A friend tells me that this isn't news, but under a GM's recommendations, I'm posting it here.

    I was doing Nyzul and we got the dreaded "code lamps" floor. There were four lamps in total, except the one I happened to be at refused to light up until the other three people had activated theirs. Then it'd light up and glow, and display "Confirming Operation Procedure" for 10 seconds, before giving me "It seems the lamps yada yada > press it yes/no". Once I hit the lamp (it being obviously in the wrong order) it immediately extinguished and started giving me the "not all lights have been activated" message again.

    http://img14.imageshack.us/img14/1553/lampk.jpg

    It got pretty annoying because the other people started assuming I'd never done a code lamp floor before and I got a 5 page long Japanese Nyzul tutorial macro of stuff I already knew. And since the GM assumed I have no idea how to do Runic lamp floors, I'm taking his advice and bringing this to a community site.

    http://img147.imageshack.us/img147/6083/gmcall.th.jpg

    So... exactly what AM I doing wrong?

  2. #2
    Bagel
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    It sounds like you were out of sync with the rest of the group.

    It's normal that your lamp doesn't light up until the other people all hit theirs as well. This isn't "same time" lamps where they light up as soon as you hit htem.

    With ordered lamps, they stay off until every single lamp has been hit, then they all turn on simultaneously for a short time. The ones that were ordered correctly stay on longer than the others.

    Then it'd light up and glow, and display "Confirming Operation Procedure" for 10 seconds, before giving me "It seems the lamps yada yada > press it yes/no". Once I hit the lamp (it being obviously in the wrong order) it immediately extinguished and started giving me the "not all lights have been activated" message again.
    It sounds like when your lamp lit up (indicating that everyone had each hit their lamp, thus ending a "round" and starting a new round), you immediately spammed it and hit it again. Maybe you thought you were hitting it for the previous round, but you were actually working on the next round. If you were indeed spamming it, then you basically forced your lamp to go first every single round.

    It sounds like everything was working normally.

    EDIT: Btw if I was in a JP nyzul group and we got ordered lamps, I would just run to the start and be the "take us up" guy.

  3. #3
    E. Body
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    i think the poster above me hit on the problem squarely, but just to clarify it, i'm going to go through the order of events step by step.

    1.) you found your lamp and checked it to see what mode. instead of accidentally canceling out, you hit yes, activating the lamp.
    2.) order is called and you attempt to activate your lamp at the correct time in the order. you get an error message since your lamp is already on.
    3.) all lamps are activated and light up, then unlight. you activate yours again spamming it trying to figure out why you can't activate it.
    4.) repeat from step 2.

  4. #4
    Bagel
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    Very well said!

  5. #5
    Melee Summoner
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    lol code lamps is 1 lamp order is 3-5, same time is 2-5 i think, but on order i do this (get a peice of paper) run a random order, and mark down whos lamps stay on after order, and keep lit lamps in same order and run another random order with lit lamps in same place untill i get the completion.

    so 1) state order to pt
    2) run order
    3) take down static positions (lamps that are still lit)
    4) run new order with static positions rearanging others that are not lit
    5) repeat from step 1 if not completed

    each person does a / after they lit their lamp to assure its hit and continue the order.

  6. #6
    E. Body
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    1) assign a random order
    2) run sequence
    3) if the lamp is on, repeat that position, otherwise advance that player to the next open slot w/ a wrong answer.
    4) goto 2

    eg: if players are a,b,c,d with a lowercase letter denoting a wrong position and an uppercase denoting a correct, this would be a winning sequence.

    a,B,c,d
    d,B,a,c
    C,B,D,A

    it should be apparent that the number of trials is at max the number of lamps on the floor.

  7. #7
    Smells like Onions
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    No, that's not the problem at all.

    Code lamps do not to the best of my knowledge give the "not all lamps have been activated yet" once all of them have been activated. Say there's 3 lamps, the 3 lamps will not even allow you to activate them via the prompt until all three have been examined at least once by people in your party. Until this happens, all the lamps will do is display "not all the lamps have been activated yet".

    The problem here is that one of the lamps that I was at kept reverting to this "not all the lamps have been activated" status. I know what lighting up signifies, but this lamp in particular would not light up at all UNTIL it automatically lit up (due to everyone else pressing their lamps). The only time I could press the lamp was when it had already lit up on its own. (and the runic lamp cooldown for an incorrect press does not last longer than two minutes). I'm trilingual, so the language barrier wasn't an issue.

    edit: And yes, I know I wasn't the first push (Everyone came to the same conclusion you did in the party) because the lamps all died (Everyone's) the instant I activated my lamp. Dying meaning that the instant I hit "Yes" on Activate the lamp, everyone else's lamps (who were incorrect) went out (they'd say in party chat).

  8. #8
    Hydra
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    Quote Originally Posted by catharsis View Post
    Say there's 3 lamps, the 3 lamps will not even allow you to activate them via the prompt until all three have been examined at least once by people in your party.
    No. This is not true. You can activate a lamp before all the other lamps have even been found.

    Have you successfully done an ordered lamp floor? It sounds like you don't know how they work. Gergall explains it pretty well. The fact that lamps don't light up when they are activated is confusing at first.

  9. #9
    Smells like Onions
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    Yes I have, I'm saying that I didn't even get the prompt to activate it, and that it lit up before.

    Here's what I'm trying to explain: The lamps will NOT extinguish themselves untill ALL the lamps have been pressed. Then all lamps that have been pressed in the wrong order will extinguish.

    What happened is:

    The lamp would NOT let you press it at all until the other three were pressed, whereupon it automatically lit up itself (visually on screen) BEFORE I got a prompt asking if I wanted to press the lamp. Once I hit "Yes" on the prompt, all the wrong lamps would extinguish immediately, proving that it was the last lamp.

    Understand now?

  10. #10
    Honorary Wanglad
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    Quote Originally Posted by catharsis View Post
    Yes I have, I'm saying that I didn't even get the prompt to activate it, and that it lit up before.

    Here's what I'm trying to explain: The lamps will NOT extinguish themselves untill ALL the lamps have been pressed. Then all lamps that have been pressed in the wrong order will extinguish.

    What happened is:

    The lamp would NOT let you press it at all until the other three were pressed, whereupon it automatically lit up itself (visually on screen) BEFORE I got a prompt asking if I wanted to press the lamp. Once I hit "Yes" on the prompt, all the wrong lamps would extinguish immediately, proving that it was the last lamp.

    Understand now?
    In all of the runs I've done of Nyzul ordered lamps have always remained off even if they are activated until all the lamps on that floor are activated. After that they briefly turn on for a moment and will turn back off if they were activated in the wrong order. I know this for certain because it's the cause of plenty of confusion among newer people that join my group. What everyone else has said sounds exactly like your issue as well. You must've hit yes on your lamp when you first checked it, thus it wouldn't let you choose whether or not to activate it, and then you started spamming it and activating it on the new round repeating the cycle.

  11. #11
    CoP Dynamis
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    I think i understand what you are saying... maybe.
    It wasn't letting you select to turn it on at all till everyone else hit it? You are sure that someone didnt hit it once before you got on it and then you were just hitting it at the wrong time after that?
    Quote Originally Posted by Dein
    In all of the runs I've done of Nyzul ordered lamps have always remained off even if they are activated until all the lamps on that floor are activated. After that they briefly turn on for a moment and will turn back off if they were activated in the wrong order. I know this for certain because it's the cause of plenty of confusion among newer people that join my group.
    ^ what he said
    Hate to make it sound like you don't know what you are doing, but alot of people do seem to have trouble with lamps.

  12. #12
    CoP Dynamis
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    also, you keep refering to it as code, to clear things up, there are 3 types of lamps you can get: code- 1 lamp everyone has to hit, order, & same time. You had an order lamp. Sorry if you knew that already, but alot of people trip up on the lamps in nyzul.

  13. #13
    Flowery Twats
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    By your screenshot, the problem was as mentioned a few times above: Your lamp was already activated, so when you tried to activate it, it displayed the "not all lamps have been activated" line. That line is displayed when you examine your lamp again after activating it.
    "Confirming opperation procedures" appears when you check the lamp after they have all been selected, whilst the game turns them all on (befor switching the incorrect ones off).

    Acording to you, you never touched the lamp, it immidiatly displayed "not all lamps activated line". The problem is most likely that someone else in your party activated it by mistake when checking it, and then moved to another lamp without saying anything, leaving you to turn up and think it's glitched.

    The order of messages: "not all lamps on" "confirming" "Lamp must be switched on, yes/no" is the correct order if you had already activated your lamp.

    tl;dr: Someone activated your lamp by mistake first and didn't say anything.

  14. #14
    New Spam Forum
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    This is somethin i wrote a while ago for my ls site nyzul guide,
    Im just gonna copy paste the part about lamps in order,
    Hope it helps and ignore the gramar-typos.

    3. There are multiple (3-6) lamps which must be activated in an unknown order. This is often the most difficult version.

    o Activating a lamp doesn't turn it on (light it up), they will only turn on after all the lamps on that floor have been activated by clicking on them and selecting "Yes".

    o Activate all of them, and remember the order you used.

    o When all lamps have been activated, they all turn on and all remain on for a few seconds. After a few seconds, lamps which were at the right place in the order remain on, while those at the wrong place in the order turn off again.

    o Adjust the order of the lamps that turned off and try again until all the lamps stay on and the level is complete.

    o When it's your turn to "activate" your lamp, even though the lamp may still be on, you need to activate it again while it's on. Just make sure you're in the correct spot of the order when you activate your lamp again. In other words, lamps that remain on must still be re-activated again each sequence.

    * Players cannot check a lamp while invisible, so any enemies that detect by sight in the vicinity will have to be taken out. Because of this, it is not a good idea to immediately split up on this floor objective in case of hostiles near a lamp.

    SEPH´S LAMP EXPLANATION

    C--- 2-6 lamps Specific order---->This is the most comun lamp, and the 1 were all must know how to do this correctly. as soon as 3 members have found a lamp, call an order,lets say we have player A-B-C- with a lamp,
    designated person calls order
    example
    B-A-C
    B lits his and type party chat /
    then A and type /
    then C and type /
    if all lamps dont lit momentarily , it means there is more lamps, and the other members must find it
    Once all lamps have been lit , They all turn on for a few sec, and then ,
    IMPORTANT
    - lamp goes of
    - Lamp stays on
    Lamp goes of --> means that was not ur place on order
    example
    A-B-C , they all go off, __> means A is not first person, B is not second and C is not third,

    Lamp stays on--> Means ur lamp was lit on the corect order, but the others was not
    example
    A-B-C --> B lamp stays on means B is the second 1 to lit , so in order to win u must only change lit positions for A and C so correct order would be C-B-A
    IMPORTANT
    ALL lamps will only lit momentarily when all have pressed yes to lit.
    If ur lamp stays lit it means u are in correct order BUT next time order is called u still have to check lamp and press yes just as u did before ,

    PS; wtf with the RMT on BG now lol ?¿

  15. #15
    Salvage Bans
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    wow!

  16. #16
    Sea Torques
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    Quote Originally Posted by GOLD View Post
    stuff
    Cool story bro

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