Starting a thread for it because there's bits and pieces in other threads and information like this gets lost easily~
Critical Attack Bonus is a term multiplied at the end of the damage calculation. (ie; Critical Attack Bonus+5% would turn a 100 damage critical to 105 damage.) Since ranged hits always cap at 3.0 pdif, and criticals are always 25% more, it makes testing this easy and simple.
For these tests I used NIN and SAM, /w Killer shortbow.
(39 DMG + 24 fSTR2 + 41 Ammo)*3.0 = 312 damage
Expected Critical: 312*1.25 = 390 damage
RR or SS alone add Critical Attack Bonus+30%: (Reposting pic.)
http://img37.imageshack.us/img37/9245/ssatma.png
507/390 = 1.3 confirming the 30% bonus.
RR + Kamome(NIN Katana which adds Critical Attack Bonus):
http://img577.imageshack.us/img577/885/546.png
546/390 = 1.4 showing a 40% bonus, which shows us Kamome's 10% is additive with RR's 30%.
Both RR + SS and RR + SS + Kamome give us this:
http://img808.imageshack.us/img808/2479/585.png
585/390 = 1.5 showing a 50% bonus, which indicates there's a cap.
WAR's Critical Attack Bonus+5% trait + RR:
http://img830.imageshack.us/img830/1127/526x.png
526/390 = 1.3487
390*1.35 = 526.5
Damage is floor'd after this step, like all other damage calculations, and is showing an additive 30%+5% from both atma and traits~
WAR's Critical Attack Bonus+5% trait + RR + SS:
http://img442.imageshack.us/img442/1449/5852.png
585/390 = 1.5 shows that traits are additive with Atma/Equipment and conforms to the 50% cap.
As of May 2011 update, Critical Attack Bonus now caps at 100% from all sources. More info located later in the thread @ http://www.bluegartr.com/threads/100...=1#post4589970
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