Making this post now just in case. Let me know if something's wrong or I missed something.
Event Info
==== Story ====
While Dr. Mog was investigating the lost legendary records, he stumbled upon a Grimoire of "Amidst the Abyss" within an underground ruin.
Within the Grimoire, 12 legendary powers are sealed; it seems like their "Memories", not unlike the "Memories" of the Dr. Mog's Paintings are also lost.
Dr. Mog said that if they can recover the Memories of the 12 Legendary Powers, it might lead to a clue of why their Paintings' Memories are disappearing.
==== Nightmare Event Details ====
This will be the first of twelve Nightmare (Abyss in Japan) events. The idea is that one will be released about every month.
- If you don't complete one event before it's over you don't have to worry. The next time the dungeon is unlocked you'll be able to go back and complete any previous ones you may have missed.
- The format will be 4 dungeons ranging in difficulty (100-130) each with a different FF# synergy. They are able to be completed in any order. Once all 4 have been beaten you will unlock the 5th and final dungeon of the event.
- Each Nightmare event has a corresponding school (ability type) associated with it. Nightmare Ultima will be Black Magic.
- Characters able to use 5* abilities in the respective school will get a special synergy when in the final dungeon (more on this later).
- By clearing the final boss you'll be awarded a memory crystal, but it will be for a 6* ability, not a character. This crystal is one of the main items needed to craft a special 6* ability.
- Characters that have 5* ability capabilities in the respective ability type will be able to equip the 6* ability upon completion of the event. As an example, Ultima is a 6* Black Magic ability gained from the first event Nightmare Ultima. Characters that are able to use 5* Black Magic will gain the ability to use 6* Black Magic once Nightmare Ultima has been defeated.
- With each event a new 6* ability will become available. However, the orbs required to craft these abilities are few and far between and not farmable.
- 6* orbs are only awarded from events. Dailies don't drop them and you can't use orb conversion to create them.
- 6* Accessories will also be given out, 1 per event. So far, they reduce a certain elemental type damage by a "Large" amount.
==== Characters with 5* Black Magic ====
The theme for this event is Black Magic. The characters below (and all equipment they use regardless of which FF it's from) will get record synergy in the final dungeon.
- Maria (II)
- Rydia (IV)
- Tellah (IV)
- FuSoYa (IV)
- Golbez (IV)
- Exdeath (V)
- Krile (V)
- Terra (VI)
- Kefka (VI)
- Reno (VII)
- Rinoa (VIII)
- Vivi (IX)
- Lulu (X)
- Ashe (XII)
- Hope (XIII)
- Tyro (Core)
==== Nightmare Ultima Dungeon List ====
Phantom Train (VI)
Boss: Phantom Train (~150000 HP)
Difficulty: 100
- Defeat Phantom Train without being KO’d.
- Exploit Phantom Train’s weakness to fire attacks.
- Exploit Phantom Train’s weakness to lightning attacks.
Biggest thing to be aware of here is: Diabolic Whistle - Poison, Confuse, Slow, Blind, and Doom all targets. Consider bringing Esuna and/or Y'shtola's Medica II RW.
Weak: Fire, Lightning, Holy
Absorb: Bio
Resist/Null: None
Vulnerabilities: None
Recommended abilities: Elemental weakness abilities, Esuna
Recommended RW: Medica II, SG/SS2
Spherimorph (X)
Boss: Spherimorph (~149300 HP)
Difficulty: 110
- Defeat Spherimorph without being KO’d.
- Exploit Spherimorph’s weakness to lightning attacks.
- Exploit Spherimorph’s weakness to ice attacks.
After you attack it with whatever element it's currently weak to, it will randomly shift to another element. It will counter attacks with the opposite element of it's current weakness:
Fire Weak -> Blizzard Counter
Ice Weak -> Fire Counter
Water Weak -> Lightning Counter
Lightning Weak -> Water Counter
Use non-elemental attacks to determine what its weakness currently is. You will also want to bring significant heals due to an attack that hits all allies and cannot be mitigated: Press: Deal heavy damage to all targets, proportional to their HP.
Weak: Fire, Ice, Water, Lightning (It changes weakness immediately after you attack its weakness. It only has 1 weakness at a time.)
Absorb: Whatever it's not currently weak to.
Resist/Null: None
Vulnerabilities: None
Recommended abilities: Magic Breakdown, Full Break, Shellga
Recommended RW: SG/SS2, Boon
Dreadnought (XIII)
Boss: Dreadnought (~236200 HP)
Difficulty: 120
- Defeat Dreadnought without being KO’d.
- Afflict Dreadnought with Blind.
- Afflict Dreadnought with Slow.
Dreadnought occasionally checks itself for debuffs. If it detects any debuffs it will enter "Steam Clean" form where it will remove any debuffs on it. This form doesn't deal as much damage and it will take a few turns to complete.
Weak/Absorb/Resist/Null: None
Vulnerabilities: Silence / Blind / Slow
Recommended abilities: Blindaga, Slowga/Dual Delay, Breakdowns.
Recommended RW: SG/SS2
Liquid Flame (V)
Boss: Liquid Flame (~199500 HP)
Difficulty: 130
- Defeat Liquid Flame without being KO’d.
- Exploit Liquid Flame’s (Human Form) weakness to ice attacks.
- Exploit Liquid Flame’s (Tornado Form) weakness to ice attacks.
He has 3 forms (Human, Hand, Tornado) that he periodically switches to. Hand and Human form counter physical attacks. Human Form counters with Blaze with does proportional HP damage to all targets. It's best to use magic attacks or retaliate.
Human/Tornado Form
Weak: Ice
Absorb: Fire, Wind
Resist: None
Null: Water, Poison
Hand Form
Weak: None
Absorb: Fire, Wind
Resist: None
Null: Everything else
Vulnerabilities: None
Recommended abilities: Draw Fire + Retaliate, Magic Breakdown, Shellga
Recommended RW: SG/SS2, Boon
Ultima Buster【Nightmare】
Boss: Ultima Buster (~190000 HP)
Difficulty: ???
- Hit Mana Sphere with fire attacks.
- Hit Mana Sphere with water attacks.
- Hit Mana Sphere with non-elemental attacks.
- Ultima Buster will initially appear by himself. After ~35,000 damage Mana Sphere will appear and Phase 2 will begin.
- Ultima Buster gains reflect in Phase 2. I don't think this can be dispelled?
- Mana Sphere reacts differently to attacks depending on the element.
- Fire/Lightning: Deal damage to Ultima Buster equal to 10x the amount of damage Mana Sphere received. (Does not exceed 9999 damage cap)
- Holy/Dark/NE: Mana Sphere takes heavy damage, deal reduced damage to Ultima Buster.
- Earth/Wind/Poison: Nothing.
- Water/Ice: Heal your party
- Every few turns Mana Sphere will grant Ultima Buster a charge of energy. Phase 2 ends when either Mana Sphere is killed, or Ultima Buster has 4 charges. You most likely will not survive his cast of Nightmare Ultima with 4 charges. It deals massive non-elemental damage to all targets and ignores RES.
- You will most likely want to kill Ultima Buster in Phase 2. If you get to Phase 3, all his attacks ignore RES and buffs so he will most likely be one-shoting everyone.
- He's immune to all breaks, so don't bother.
Break Resistance: NULL
Weak/Absorb/Resist/Null: None
Vulnerabilities: None
Recommended abilities: Shellga, as many fire/lightning attacks.
Recommended RW: Anything that has Hastega, SG/SS2, Aerith’s SSB
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