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  1. #1
    Bagel
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    Quick Shot Tests - Diorama

    First, the data.
    The tests were done with a Naked 75COR, a Naked 75NIN and a Naked 75BRD/RDM or RDM/BLM (he swapped). All readings were taken from fresh recasts of the spell, with Shot applied at point of casting where appropriate.

    3 Numbers are listed for each debuff - first is before debuff, second is after debuff, and third is after quick draw. Where multiple sets are listed, I did multiple tests for whatever reason. First thing to note is that the effect is not random - it affects the same spell the same way each time as you will see.

    --------------------------------------------------------------------------------------------
    Hyoton: Ni:
    Fire resist 0 -30 0
    Fire resist 0 -30 0

    Light Threnody: Light resist 0 -50 -50


    Bio I:
    Attack: 321 304 288 (95%) DoT enhanced from 3>6
    Attack: 321 304 288 (95%) DoT enhanced from 3>6
    Attack: 321 304 288 (95%) DoT enhanced from 3>6

    Dia II:
    Defense: 145 130 122 (53%) (Forgot to check DoT enhancement)
    Defense: 145 130 122 (53%) (Forgot to check DoT enhancement)

    Bio II:
    Attack: 321 288 272 (48%) DoT enhanced from 7 > 10
    Attack: 321 288 272 (48%) DoT enhanced from 7 > 10


    BLM/RDM Slow vs Utsusemi:NI
    Recast: 45 52 57 (71%)

    BRD/RDM Carnage Elegy vs Utsusemi:NI
    Recast: 45 1:07 1:07
    Recast: 45 1:07 1:07

    BRD/RDM Battlefield Elegy vs Utsusemi:ICHI (incase some cap was being reached)
    Recast: 0:30 0:37 0:37
    Recast: 0:30 0:37 0:37

    BRD/RDM Carnage Elegy + Slow vs Utsusemi:ICHI
    Recast: 0:30 0:50 0:53 - only affecting the slow9

    Frost:
    Agility: 75 75-9 75-13 (44%)

    --------------------------------------------------------------------------------------------
    Most important things learned from this:

    1. Quick Shot no longer effects Bard songs at all. Big uber mega . I am pretty certain this was "fixed" because I am _almost_ 100% sure it used to when I first reached 40, and the firsts HNM's I faught as COR, bards could not reapply their elegies before they wore off, because the enhanced one was "stronger" than the originally applied one - this is no longer the case (as the bard was able to reapply elegy after I earth shotted). I used to use it on elegy with bard all the time in exp, maybe it was just placebo. It works on slow though, so not entirely wasted. These days, I just use it on Dia, and I will have to rethink using earth shot on HNM's

    2. Quick Shot's effect on Ninja debuffs is actually negative - as far as I can tell it removes the elemental resist debuff. This is retarded, and I would like to test it differently only I had no other tools on me. Hyoton is Ice based, but perhaps the debuff element of the spell is water based, as it reduces fire resist? I only had Ice cards to test with, no fire or water, but I think I may be clutching to straws.

    3. The effect it has on debuffs is not consistent, even between tiers of the same spell. It is however consistent on the exact same spell, which is quite confusing. Take Bio and Bio2. The effect of Dark shot on Bio1 is almost a 100% increase in effect. 321 304 288 (-17, -33), effect increased by 95%, and also interestingly, 288 attack is the same amount that a BioII drops his attack to without being enhanced. That is to say in terms of Attack down, Enhanced Bio I = Non-enhanced Bio II. But, in terms of DoT, it does not. Bio1 naturally does 3/tick damage, enhanced does 6. Bio2 does 7/tick naturally, and that goes to 10 with enhancement.

    4. Enhanced spells count as a tier higher than they are.
    Enhanced Dia1 is greater than Bio1 and Dia2
    Enhanced Bio1 is greater than Dia2 and Bio2
    Enhanced Dia2 is greater than Bio2

    By greater than, I mean that if you cast Bio2 over an enhanced Dia2, it will not overwrite Dia2 (but it will still do the initial damage).



    Quick Draw not affecting elegy is fucking loss.

  2. #2
    Melee Summoner
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    Did you record the difference in DoT for Frost too? Wondering how it effects the BLM DoTs as well.

  3. #3
    Bagel
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    Quote Originally Posted by Luen
    Did you record the difference in DoT for Frost too? Wondering how it effects the BLM DoTs as well.
    It was said on ingame chat but I didnt write it down for some reason.. I cant remember if it was changed or not, but the fact that the effect is increased would lead me to believe that it did - im pretty sure infact - raise the dot.


    Spells that I still want to test but ran out of booking time:

    Gravity
    Blind
    Paralyze
    Frightful Roar
    Stinking Gas
    Aweful Eye
    Cold Wave
    Fillament Hold

    Various other Blu spells I guess

  4. #4
    New Spam Forum
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    Re: Quick Shot Tests - Diorama

    Quote Originally Posted by Delekii
    2. Quick Shot's effect on Ninja debuffs is actually negative - as far as I can tell it removes the elemental resist debuff. This is retarded, and I would like to test it differently only I had no other tools on me. Hyoton is Ice based, but perhaps the debuff element of the spell is water based, as it reduces fire resist? I only had Ice cards to test with, no fire or water, but I think I may be clutching to straws.
    I could be wrong, but I was always told that NIN elemental debuffs only last until the next spell is cast... So since quickshot is considered a magic attack, that would make sense why it removes the debuff.

  5. #5
    Yoshi P
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    I find it curious that on Bio I and Bio II the bonus from Quick Draw was a flat 16 points of attack, whereas for Dia II the bonus was a flat 8 points of defense.

  6. #6
    Bagel
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    Quote Originally Posted by divisortheory
    I find it curious that on Bio I and Bio II the bonus from Quick Draw was a flat 16 points of attack, whereas for Dia II the bonus was a flat 8 points of defense.
    Interesting, cant believe I didnt think of that lol.

    Maybe Dia I enhancement is 8 defense also..

  7. #7
    Yoshi P
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    Also just noticed that the base Defense is about half of the base attack, and the bonus to the defense reduction was exactly half of the bonus to the attack reduction. Maybe it works in tiers, and bonuses are flat based on the tier that the stat is in. Find someone with a base Attack of like 600, and do the same test on them and see if Quick Draw reduces their attack by 32.

  8. #8
    Genoslut
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    Told you that 95% slow was impossible.

  9. #9
    Bagel
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    Quote Originally Posted by Genosync
    Told you that 95% slow was impossible.
    Like I said, Im almost certain that has been recently changed - I used to use earth shot throughout leveling and on my first HNMs, and it made carnage elegy un-replaceable (like it does to dia2 etc). It no longer does, however.

    Edit: either way I eat humble pie - whether it did or didnt, it certainly doesnt now, and that was half the draw of the ability oh well.

  10. #10
    Relic Horn
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    Quote Originally Posted by Delekii
    Quote Originally Posted by Genosync
    Told you that 95% slow was impossible.
    Like I said, Im almost certain that has been recently changed - I used to use earth shot throughout leveling and on my first HNMs, and it made carnage elegy un-replaceable (like it does to dia2 etc). It no longer does, however.

    Edit: either way I eat humble pie - whether it did or didnt, it certainly doesnt now, and that was half the draw of the ability oh well.
    I think ice shot will be pretty nice at hnm for boosting paralyze procs, assuming thats what it does.

    Also, I believe when you're weakened you get max slow. My utsusemi:ni is 1:30 (90 sec) when weakened I believe. Which works out to 100% slow.

  11. #11
    Sea Torques
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    interesting stuff


    what i'd like to know is this:

    if quick shot damage is resisted, is the full effect of the enhancement applied? or is the enhancement of the debuff proportional to the damage dealt?

    (one way to test could be to stockpile alot of +element resist on someone before shooting them, and hope damage gets resisted.. since i dont think you'd naturally get resists versus other players with you being at such a high level)

    or, maybe if you know a level 40 cor.. have them come to ballista versus a 75.. they'd probably get more consistant resists

  12. #12
    Sea Torques
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    We are pretty confident that wind shot made Jailer of Faith move slower than normal with gravity...

  13. #13
    Physicist
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    Quote Originally Posted by Stellar
    We are pretty confident that wind shot made Jailer of Faith move slower than normal with gravity...
    Couldn't be possible, all the experts at KI disgree with me that Gravity is variable movement speed and fixed evasion down.


    don't worry it really is, and you're probably right that it slowed him down

  14. #14
    Sea Torques
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    Well, I have no clue about the evasion down stuff .-.

  15. #15
    Physicist
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    Quote Originally Posted by Stellar
    Well, I have no clue about the evasion down stuff .-.
    lol, no i just mean i'm the only RDM in the world that thinks that the movement speed reduction is variable.

    But idc! I say it is and i'm right :D

  16. #16
    Bagel
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Stellar
    Well, I have no clue about the evasion down stuff .-.
    lol, no i just mean i'm the only RDM in the world that thinks that the movement speed reduction is variable.

    But idc! I say it is and i'm right :D
    I'm fairly sure it's variable, but I've never tested it. I'm more concerned about duration than potency for it anyway.

  17. #17
    Puppetmaster
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Stellar
    Well, I have no clue about the evasion down stuff .-.
    lol, no i just mean i'm the only RDM in the world that thinks that the movement speed reduction is variable.

    But idc! I say it is and i'm right :D
    Told my old ls that one day, then said there were some tests done on the net somewhere. There might be, idk though XD

    You're not the only one

  18. #18
    Hydra
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    Quote Originally Posted by Delekii
    Like I said, Im almost certain that has been recently changed - I used to use earth shot throughout leveling and on my first HNMs, and it made carnage elegy un-replaceable (like it does to dia2 etc). It no longer does, however.
    I leveled almost exclusively with a bard in party from 50-65 roundabouts, and I can tell you your eyes and feelings weren't decieving you. Meriting lately, however, I have not felt the same effects. At first I thought there was some resisting going, but this clinches it.

    If it is all bard songs like you say, then it sounds like quick shot is glitched on bard songs or they intentionally changed it to discourage BRD + COR parties. From a design standpoint, though, COR is setup to work in a variety of party situations and I find it hard to believe they'd limit it in that manner. My only reasoning is someone at SE decided that bard songs weren't magical in nature and chose to make magical shots not effect them.

    (First Post. Hello.)

  19. #19
    Bagel
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    I want to see Duelist Tights + Ice Spikes + Shot. That could be fucking hillarious.

  20. #20
    D. Ring
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    Quote Originally Posted by FFXIFlux
    I want to see Duelist Tights + Ice Spikes + Shot. That could be fucking hillarious.
    ..............I'm speechless

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