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  1. #1
    Melee Summoner
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    Repose (Neptune or Apollo Staff)?

    Anyone get a chance to see which staff would work best for Repose?
    Neptune Staff has Divine Skill +10
    Apollo Staff boosts light based attacks and bard sleeps

  2. #2
    Sea Torques
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    Re: Repose (Neptune or Apollo Staff)?

    I believe as a general rule staffs of the corresponding element conquer all. Hence why blms use all the staffs and not just the +ele magic one.

  3. #3
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    Re: Repose (Neptune or Apollo Staff)?


  4. #4
    Chram
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    Re: Repose (Neptune or Apollo Staff)?

    This was answered like 5 times in the Repose thread. The correct answer is Apollo's.

  5. #5
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Dakana
    Hence why blms use all the staffs and not just the +ele magic one.
    Wrong. BLMs use the staves because of the boost to MAB. That is an improper analogy. The correct analogy would be: what would a rdm rather use, an auster's staff or an enfeebling skill+10 (if one existed) staff for silence? I'd bet you see a big difference in answers.

  6. #6
    The Once and Future Wamoura
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Dakana
    Hence why blms use all the staffs and not just the +ele magic one.
    Wrong. BLMs use the staves because of the boost to MAB. That is an improper analogy. The correct analogy would be: what would a rdm rather use, an auster's staff or an enfeebling skill+10 (if one existed) staff for silence? I'd bet you see a big difference in answers.
    Correct Elemental Staff for Accuracy bonus? I think they outdo 10 skill honestly.

  7. #7
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Rocl
    Quote Originally Posted by BeowulfFFXI
    Quote Originally Posted by Dakana
    Hence why blms use all the staffs and not just the +ele magic one.
    Wrong. BLMs use the staves because of the boost to MAB. That is an improper analogy. The correct analogy would be: what would a rdm rather use, an auster's staff or an enfeebling skill+10 (if one existed) staff for silence? I'd bet you see a big difference in answers.
    Correct Elemental Staff for Accuracy bonus? I think they outdo 10 skill honestly.
    Right, but the choice is not as clear cut as the original answer suggested it was. Testing enfeebling skill vs. elemental staff vs. magic accuracy is extremely difficult and that is why there is still no clear answer.

  8. #8
    Ashira
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    Re: Repose (Neptune or Apollo Staff)?

    Enfeebling skill staff, you'd probably still see elemental staves or MND builds as many RDMs have plenty of +skill. Much like a WHMs Divine Skill.

    Apollo's Staff; BRDs don't wear wind/string/singing skill weapons for Elegy/Lullaby.

  9. #9
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Ashira
    Enfeebling skill staff, you'd probably still see elemental staves or MND builds as many RDMs have plenty of +skill. Much like a WHMs Divine Skill.

    Apollo's Staff; BRDs don't wear wind/string/singing skill weapons for Elegy/Lullaby.
    MND build does nothing for silence. Any RDM casting silence should be in full skill gear, another improper analogy.

  10. #10
    Black Belt
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Right, but the choice is not as clear cut as the original answer suggested it was. Testing enfeebling skill vs. elemental staff vs. magic accuracy is extremely difficult and that is why there is still no clear answer.
    there is a clear answer, HQ Staves is +15%, it's not +15 MAcc.

    you're not going to get 15% with 10 skill. Divine Skill at Lv 51 is 158, 10 skill is barely 7% of that, diminishing returns only increases as you go higher up in levels.

  11. #11
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Oh, I see. Could you please point me to the testing that shows HQ staves as +15% magical accuracy?

  12. #12
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    Re: Repose (Neptune or Apollo Staff)?


  13. #13
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    Re: Repose (Neptune or Apollo Staff)?

    Oh, I thought people actually relied on testing rather than loose correlations: 15% to MAB, so must be 15% to M.ACC and.... uh... -15% SMN avatar perpetuation too, right?

  14. #14
    Black Belt
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Oh, I see. Could you please point me to the testing that shows HQ staves as +15% magical accuracy?
    http://wikiwiki.jp/bst/?%B8%F7%BE%F3%B8%A1%BE%DA

    unless you have evidence to the contrary, that's close enough for me.

  15. #15
    Black Belt
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Oh, I thought people actually relied on testing rather than loose correlations: 15% to MAB, so must be 15% to M.ACC and.... uh... -15% SMN avatar perpetuation too, right?
    There are tests about it since... many many years back. I think most people don't feel like digging them up to convince you of something that everyone already knows to be true.

    If you don't want to believe us, then fine, your loss.

  16. #16
    Yoshi P
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by Priran
    LOL.

  17. #17
    The Sig...
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    Re: Repose (Neptune or Apollo Staff)?

    I GUESS THAT MEANS I CAN CAST SPELLS -15% FASTER

  18. #18
    New Merits
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by layoneil
    Quote Originally Posted by BeowulfFFXI
    Right, but the choice is not as clear cut as the original answer suggested it was. Testing enfeebling skill vs. elemental staff vs. magic accuracy is extremely difficult and that is why there is still no clear answer.
    there is a clear answer, HQ Staves is +15%, it's not +15 MAcc.

    you're not going to get 15% with 10 skill. Divine Skill at Lv 51 is 158, 10 skill is barely 7% of that, diminishing returns only increases as you go higher up in levels.

    This is the correct answer. -15% resist is gonna do better than +10 Skill, heck even -10% Resist from a light staff will do better than +10 Divine from Neptunes. If the full duration were tied to skill somehow, it would be Dependant on the rest of your gear as to which is better, but since it's not, stick with the straight -% resist.

  19. #19
    Melee Summoner
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by layoneil
    Quote Originally Posted by BeowulfFFXI
    Oh, I see. Could you please point me to the testing that shows HQ staves as +15% magical accuracy?
    http://wikiwiki.jp/bst/?%B8%F7%BE%F3%B8%A1%BE%DA

    unless you have evidence to the contrary, that's close enough for me.
    Can someone translate this for me?

  20. #20
    Hydra
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    Re: Repose (Neptune or Apollo Staff)?

    Quote Originally Posted by BeowulfFFXI
    Oh, I thought people actually relied on testing rather than loose correlations: 15% to MAB, so must be 15% to M.ACC and.... uh... -15% SMN avatar perpetuation too, right?
    you've got a bright future on BG.

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