1. You are currently viewing a section that predates the release of FFXIV:ARR and the information you see here is most likely outdated and/or useless.
  1. FFXIV Reset Timers
    Last daily reset was 21 hours, 21 minutes ago / Next daily reset is in 2 hours, 38 minutes
    Last weekly reset was 5 days, 14 hours, 21 minutes ago / Next weekly reset is in 19 hours, 38 minutes
Page 1 of 20 1 2 3 11 ... LastLast
Results 1 to 20 of 388
  1. #1
    Sea Torques
    Join Date
    Apr 2007
    Posts
    661
    BG Level
    5

    delete please

    my fault for posting this

  2. #2
    Puppetmaster
    Join Date
    Aug 2009
    Posts
    67
    BG Level
    2
    FFXI Server
    Diabolos

    They said in the interview they've looked alot at other MMO's. If i'm right the game Conan was mentioned aswell. If only they make things easier and on command/team forming things will be greatily better. For example.. if you want Ballista now.. no one is there. If you can subscribe and auto team forms (like a game lobby) its easier to do. Maybe the guildleves will play such a role.

  3. #3
    ES #1 HUE HUE HUE
    Join Date
    Sep 2008
    Posts
    541
    BG Level
    5
    FFXIV Character
    Super Bad
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix
    WoW Realm
    Blackrock

    Jumping - I don't really care
    PVP - I personally would not like to see something like WoW with factions and free for all pvp as soon as you walk outside. On the other hand, I would like to see some sort of arena you can reserve similar to Brenner that you can give people entrance too. Basically you can decide what kind of match you want to do be it 1v1 or 1vMany. Just like Brenner minus the actual "game" and random shit attacking you.
    Instancing Right off the bat - I like it, and I think its a good idea even from the start.
    More Raid Content - I felt like FFXI had a lot of raid content, but that was probably because every time they added something new you had to continue to do the old raid content because of the "gear progression" and "shits situational"
    Servers of PvP, Pve - I don't mind. If people want to do PvP then why shouldn't they have the option? Just keep them separate from me
    Servers from all over the world - Yes, I like playing with people from all over the world.

  4. #4
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,790
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    People need to shut up about jumping. It's not that great of a feature unless you're ADD. I really don't want to see ADD people jumping around nonstop in FFXI like they do in WoW.

  5. #5
    BEES OH GOD BEES
    Join Date
    Sep 2005
    Posts
    1,294
    BG Level
    6
    FFXI Server
    Bahamut
    WoW Realm
    Stormrage

    Jumping- I hope so. I'm way too used to not getting stuck when trying to get on a staircase because the steps are too high (1inch) since I switched from FFXI to WoW.

    PVP- If there'll be PVP I hope it will be in battleground form and not world pvp in any way.

    Instancing right off the bat- Sure, why not? While I have a feeling the Guildleves will be the quests of FFXIV, I hope some of them will have you go into instances. Just hopefully not the majority.

    More raid content- No more Fafhogg ffs.

    Servers of PVP, PVE- Idiotic. Battlegrounds all the way.

    Servers from all over the world- They will pretty much have to if they want the game to be faster than FFXI like they said they want. Otherwise noone will play the game aside from those who live within hours from the servers.

  6. #6
    Smells like Onions
    Join Date
    Jul 2008
    Posts
    4
    BG Level
    0
    FFXI Server
    Alexander

    I want to know if the majority of you want gear swapping in the middle of fights to stay. Granted it adds a level of depth with the min/maxing of certain sets of gear, but also pretty unrealistic to change your characters whole armor back and forth in split seconds. Do you want it to stay and do you think it will remain in 14?


    I'm interested in how they handle this aspect of the game. TP, weaponskills, gear swaps, skillchain + mb, etc. I think they are going to keep TP and WS, it really is a unique system that breaks up the monotony of auto-attacking by giving you some direct control of your attacks. It also adds strategy with skillschains+MB, I would hate for FF14 to turn into a wow-like ability button masher like so many other mmo's.

  7. #7
    ES #1 HUE HUE HUE
    Join Date
    Sep 2008
    Posts
    541
    BG Level
    5
    FFXIV Character
    Super Bad
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix
    WoW Realm
    Blackrock

    I enjoyed gear swaps in XI, but if they DO decide to do something like that again I expect more inventory space and a better macro system(mainly just more lines). Other than that, I really won't care either way as long as its fun.

  8. #8
    Pied Piper of the Homos
    Join Date
    Feb 2009
    Posts
    7,309
    BG Level
    8
    FFXI Server
    Lakshmi

    I'd rather they kept the whole gear swapping in between/during fights. Showed how much people cared about their gear/skill etc. Also needs more lines and less "xxx system limitations."

  9. #9
    Ninja Ninja
    Join Date
    Dec 2008
    Posts
    5,672
    BG Level
    8
    FFXIV Character
    Noemi Rondain
    FFXIV Server
    Gilgamesh
    FFXI Server
    Phoenix

    I think jumping would be pretty important. One of my largest gripes about FFXI is having to detour just because there is a 1ft tall fence or bump in the ground.

    Instances are a given. They're stupid not to do this right from the start.

    PvP: Sure. As long as you need to be challenged first and the game is actually balanced for it.

    I kinda want region specific servers also. I think it's cool that I can talk to people in the EU but it's really annoying when you're the only english speaker in a party.

  10. #10
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Khelek View Post
    Jumping- I hope so. I'm way too used to not getting stuck when trying to get on a staircase because the steps are too high (1inch) since I switched from FFXI to WoW.
    It annoys me when people say this because it shows a complete ignorance of game design.

    Jumping has nothing to do with clipping and inaccessible areas. WoW has clipping issues and they have jumping. While there are clipping issues with stairs and other areas this is only because they are poorly designed in game. There are many places that people can not pass in FFXI because of design and jumping would defeat that design.

    Complaining about jumping is like complaining about mounts not because WoW has more mount types but because WoW has faster mounts.

  11. #11
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    They need to do away with the blinking while swapping gear.

  12. #12
    ES #1 HUE HUE HUE
    Join Date
    Sep 2008
    Posts
    541
    BG Level
    5
    FFXIV Character
    Super Bad
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix
    WoW Realm
    Blackrock

    Quote Originally Posted by Kurokikaze View Post
    They need to do away with the blinking while swapping gear.
    If they implement the same system, agreed.

  13. #13
    Nidhogg
    Join Date
    Feb 2008
    Posts
    3,790
    BG Level
    7
    FFXIV Character
    Tsugaru Mifra
    FFXIV Server
    Hyperion
    FFXI Server
    Ragnarok

    Quote Originally Posted by ringthree View Post
    It annoys me when people say this because it shows a complete ignorance of game design.

    Jumping has nothing to do with clipping and inaccessible areas. WoW has clipping issues and they have jumping. While there are clipping issues with stairs and other areas this is only because they are poorly designed in game. There are many places that people can not pass in FFXI because of design and jumping would defeat that design.

    Complaining about jumping is like complaining about mounts not because WoW has more mount types but because WoW has faster mounts.
    this. So much this.

    It's just showing how lazy people are. They don't realize that the extra bit of work is MEANT to be there.

  14. #14
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    I like the idea of some stuff being instanced. I think a full blown instanced game kind of sucks though. Maybe if it is done right, it would be ok. I hate to compare anything to WoW because the game is a big failboat. Gear means nothing until 80, nothing means anything until 80 and I can't stand that about WoW. It's purely a race to 80 to be able to play the game. While I like to solo, I like to group too. It's a big part of what I love about FFXI. I hope they keep it balanced. I hope they keep the 'epic' and 'world' feel to the game. WoW is like a set of areas chained together. I love the idea of world spawns that drop epic gear and such too. I really just want them to tweak FFXI and make it FFXIV.

  15. #15
    Sea Torques
    Join Date
    Jun 2006
    Posts
    654
    BG Level
    5
    FFXIV Character
    Aylin Celesse
    FFXIV Server
    Hyperion
    FFXI Server
    Fenrir
    WoW Realm
    Hellscream

    Quote Originally Posted by Meko View Post
    Gear means nothing until 80, nothing means anything until 80 and I can't stand that about WoW. It's purely a race to 80 to be able to play the game.
    Um, for what it's worth, FFXI isn't any different in that respect. While there are some lower-level things you can do nowadays (FoV, some BC's, etc), the majority of the "game" doesn't happen til you hit 70+- Dynamis, Limbus, Einherjar, Salvage, Nyzul Isle, etc. are all the desireable activites to participate in in FFXI, and you can't do any of them until you start to approach end-game status. Even some missions aren't really feasible to completely until 60+ (CoP being the exception here, thanks to level caps).

    The problem with WoW currently (imo, anyway) is the gear progression to some extent. You work your butt off getting the current "best" gear, only to have it trumped by a patch update 3+ months down the road. It can be incredibly frustrating. Thankfully, the recent changes to emblems in WoW have made bringing a fresh level 80 character up to the point it can be suitably geared for the current raid du jour much more accessible.

    What FFXIV needs to do is find and strike a balance between the gear progression in WoW (where new scenarios, patches, and expansions give noticeably improved and superior gear) and the "progression" in FFXI (where everything is a minor increase or a sidegrade from gear that's been around since day one).

    As for gear swapping... I'm not sure it's something I want to see in FFXIV, honestly. While there is a distinct difference between a player who tries to min/max their stats and gear to the best of their ability, and the player who full times 1 set of gear, the extent to which gear-swapping has become (where to really "excel" at your class/job you need 3rd party programs like Spellcast and what not, just for the sheer amount of gear being swapped in and out for casts, ja's, ws's, etc.) is pretty extreme. I do kind of like having 1 set of gear that I wear when I heal, 1 set I wear when I DPS, and 1 set for just PvP in WoW- no swapping on casts, and if my role is changing, it happens in between battles and not in the middle of them (per se, anyway).

    I definitely feel that SE needs to move away from the heavy world-spawn, 24+ hour HNM system in FFXI. It may have worked in the early stages of the game, but as bots and monopolization came along with heavy competition, the system as whole began to fail. Again, I don't think *everything* should be instanced (I do like the Rare Mob system in WoW- the really good gear comes from instances and raids, but you can get equally distinct or unique pieces by randomly coming across a rare spawn... with the exception of that PITA, the Time-Lost Proto Drake), but some kind of fair balance between the two would really be a win.

    Obviously they want the FFXI community to move over, so finding a cohesive balance between elements from XI and elements from other successful and popular MMO's is going to be a challenge. You want the game to be accessible to players who are new to the universe or coming in from a different game all together, but you don't want to completely alienate players of the previous MMO with something that's completely alien to them.

  16. #16
    Bagel
    Join Date
    Jun 2007
    Posts
    1,282
    BG Level
    6
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Garona

    I agree with you. You basically said what I meant in a better way. My point about gear was this. In FFXI, you can use your hauby at level 75 and it is a level 59 piece of equipment, sniper rings @ 75 and they are level 40 etc. In WoW, level 50 gear is USELESS at level 60 in most cases. That was kind of my point.

  17. #17
    Relic Weapons
    Join Date
    Jan 2009
    Posts
    398
    BG Level
    4
    FFXI Server
    Lakshmi

    I'm confused. To me it seems that gear swapping will accompany changes in roles throughout the game.

    Imagine a case where your main heal gets nailed during a fight with a VPNM (vacuum-packed notorious monster.) While the healer is out of action (assuming raise - weakened - heal cycle), a player with good healing magic changes roles, taking one DD out of the equation. The remaining fighters adjust roles to stabilize what is now a low-man fight until the main healer can return, maybe as a DD because the replacement main healer is doing OK.

    There will be gear swaps. There may not be an intent to have the multifaceted changes to combat attributes that people use in endgame, but I'm going to guess that something along those lines will be in use within the first 12 moths of the game being released.

  18. #18
    blax n gunz
    Join Date
    May 2005
    Posts
    11,141
    BG Level
    9

    The gear swapping thing needs to be incredibly limited in scope if it's allowed at all. I hate switching my entire gearset for ONE job ability/spell, and it sucks to be tight on bag space and suddenly there's more Fast Cast gear out, which means another piece I have to macro in at the START of my spellcasts, then macro out for other effects. FFXI has created a system where players seeking to optimize are carrying around 3-4 pieces of gear per slot to cast 3-4 spells throughout the duration of a 20 minute to 3 hour event.

    I think people are just forgiving gear swapping right now because Windower+spellcast makes it trivial. Imagine trying to accomplish the same in a game where such addons don't exist.

  19. #19
    Old Merits
    Join Date
    Jun 2007
    Posts
    997
    BG Level
    5
    FFXI Server
    Ragnarok

    As mush as I wanted jumping at times when I was playing, I'm hoping now that they do not include it in ffxiv. It looks retarded and wont be as useful as you might think. That 1ft ledge that you can't walk over in ffxi would be an 8ft ledge that you can't jump over in ffxiv.

  20. #20
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
    Join Date
    Mar 2006
    Posts
    22,829
    BG Level
    10
    FFXIV Character
    Allyra Arianos
    FFXIV Server
    Sargatanas
    WoW Realm
    Windrunner

    jump- idc what people say, I still want it

    pvp- I'd love some battlegrounds. I've found in like WAR and WoW these are great ways to pass the time that are fun (vs. sitting in whitegate). I think after spending so much time doing them, I'll miss it when going to ffxiv

    instances- fuck yes. As long as there is no dynamis-style shit anymore I'm going to be on cloud 9

    guild/linkshell improvements/guildbank- every game I've played the guild system blows linkshells out of the water. They can set up different channels, have guild banks, have different ranks in the guild, etc. I hope SE will build on this

    gear swapping- I actually hope they get rid of this. I feel a lot of their problems with making gear, is they kept trying to make a "balanced" piece (yigit comes to mind), but in the end they would just get used for 1 spell or something. Its also the best way imo to get people to start wearing different sets vs everyone wearing the same shit.

Page 1 of 20 1 2 3 11 ... LastLast