General Gameplay
Q1. Which disciplines do you employ most frequently? *
Discipline of War/Magic classes only
Discipline of the Land classes only
Discipline of the Hand classes only
Discipline of War/Magic & Discipline of the Land classes
Discipline of War/Magic & Discipline of the Hand classes
Discipline of the Land & Discipline of the Hand classes
I play all the classes!
Q2. How often do you play FINAL FANTASY XIV? *
About 1–2 hours per day.
About 2–4 hours per day.
Over 4 hours per day.
About once every 2–3 days.
About once every 3–5 days.
About once per week.
Only right after new patches are released.
Q3. Do you think the pace of leveling up Disciplines of War and Magic classes is appropriate? (When not power leveling, mind you.) *
I think it's just about right.
I think it's too fast.
I think it's too slow.
I think something other than the above three options.
Q4. If you selected the fourth option to Q3 above, "something other," please elaborate. (500 characters or less)
Q5. What do you like most about the current version of FINAL FANTASY XIV? (Multiple answers allowed) *
The quality of characters
The world, lore, etc
The story
Battle System
Synthesis
Gathering
Battle
Grand Companies
Linkshell communities
The promise of version 2.0
Other stuff
Q6. What would you like to see added to the game? (Up to 2 answers allowed) *
Battle content (primal fights, instanced raids, etc.)
Disciple of the Hand content (including improvements to the current synthesis system)
Disciple of the Land content (including improvements to the current gathering system)
Improvements to the user interface
Additions to the main scenario
Additional quests
Battle System and Combat Classes
Q1. What type of jobs/classes would you most like to see added? (Up to 2 answers allowed) *
An assassin-type class that uses lethal and stealthy attacks. (ex. Ninja, Thief, etc.)
One that controls and fights alongside a pet or avatar. (ex. Summoner, Puppetmaster, etc.)
A new type of magic-user that uses enfeebling magic and close-range attacks. (ex. Red Mage, etc.)
A new type of fighter that uses enfeebling attacks and inflicts special damage. (ex. Dark Knight, etc.)
An original class unlike any of those described above. (ex. Musketeer, Arithmetician, etc.)
Q2. What do you think about the combo system that was released in version 1.20? *
It's great.
It's good.
I'm looking forward to new actions and combos (including job actions).
Meh, it could be better.
It's terrible.
Q3. If you selected the fourth or fifth option to Q2 above, please elaborate. (500 characters or less)
Synthesis
Q1. Do you have a Discipline of the Hand class at level 40 or higher? *
Yes.
No.
I have no interest in synthesis.
Q2. What bothers you most about the current synthesis system? (Up to 3 answers allowed) *
The process is complicated and too much of a hassle.
The process is too difficult to understand.
Synthesis abilities don't seem to have much impact.
Recipes are complicated and too much of a hassle.
There aren't enough recipes.
It's too hard to level up.
I want to make more powerful items.
I want to make items exclusive to Disciples of the Hand.
I want to make items exclusive to Disciples of the Land.
There isn't enough game content for Disciples of the Hand.
Q3. Right now, only the class used to craft an item can repair that item. What do you think of this? *
I think it's fine as is.
I think any crafting class should be able to repair anything.
Q4. Right now, only the class used to craft an item can affix materia to it. What do you think of this? *
I think it's fine as is.
I think any crafting class should be able to affix materia to anything.
Gathering
Q1. Do you have a Discipline of the Land class at level 40 or higher? *
Yes.
No.
I have no interest in gathering.
Q2. What bothers you most about the current gathering system? (Up to 3 answers allowed) *
The process is complicated and too much of a hassle.
The process is too difficult to understand.
Gathering abilities don't seem to have much impact.
There aren't enough materials to gather.
There aren't enough gathering locations.
I don't have enough time to gather.
It's too hard to level up.
Enemies cause too much trouble, even when using Stealth.
There isn't enough game content for Disciples of the Land.
The Lodestone and Official Forums
Q1. Do you read player blogs on the Lodestone? *
Every day.
Sometimes.
Never.
Q2. Do you keep a blog on the Lodestone? *
Yes, I often make posts.
Yes, but I rarely make posts.
No, I stopped posting.
No, I never felt compelled to.
Q3. Do you view the official forums? *
Every day.
Sometimes.
Never.
Q4. Do you post on the official forums? *
Yes, often.
Yes, but only rarely.
No, never.
Q5. Please share with us your opinions of the Lodestone and the official forums. (500 characters or less)
Relaunch (Version 2.0)
Q1. What are your greatest expectations for the game's relaunch with version 2.0? (Up to 3 answers allowed) *
The new graphics engine.
New maps and level design.
The new user interface.
Systems of communication such as mail and in-game post.
Community systems such as Free Companies and linkshells.
The housing system.
New dungeons and battle content.
Large-scale battle content.
Continuation of the main scenario.
New quests.
New classes and jobs.
PvP content.
Q2. What type of race or clan would you most like to see added in the future? *
Reptilian beastmen (ex. lizardmen, draconians, etc.)
Mammalian beastmen (ex. wolfmen, gnolls, etc.)
Reptilian demi-beastmen (ex. a race with demonic features such as horns, etc.)
Mammalian demi-beastmen (ex. a rabbit-eared race such as the Viera from FFXII, etc.)
More clans for existing races (ex. greater variation in physical build and appearance)
Races of mixed heritage (ex. Elezen-Hyur, Mi’qote-Lalafell, etc.)
Q3. Please share with us your opinions of the current version of FINAL FANTASY XIV and version 2.0. (500 characters or less)