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  1. #1
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    795
    BG Level
    5
    FFXIV Character
    Stanislaw Ziolkowski
    FFXIV Server
    Durandal

    Patch 1.22a Notes (05/09/2012)

    http://forum.square-enix.com/ffxiv/t...ch-1.22a-Notes
    http://static.finalfantasyxiv.com/to...7452344607fb71


    Event
    • [dev1403] Hamlet defense battles have been added to the following locations.

      View the details.

      http://i22.photobucket.com/albums/b3...slaw/122aa.png

      http://static.finalfantasyxiv.com/to...bb/4503_0.png?

      The NPCs below serve as militia quartermasters and captains for the above hamlets.

      http://i22.photobucket.com/albums/b3...slaw/122ab.png

    • [dev1404] The following requirement has been added for party members entering the Howling Eye:
      Accepted the quest "In for Garuda Awakening" and defeated Garuda.
      * This revision allows players who have defeated Garuda to participate in the Howling Eye even if they have not completed the abovementioned quest.

    • [dev1405] Alchemists can now accept the sidequest "Waking the Spirit."

    • [dev1406] Parties with one or more members synthesizing, gathering, mounted, seated, or in active mode can no longer commence content such as instanced raids, primal battles, and hamlet defense.



    Item




    System

    • [dev1411] The new method for indicating which gear types can be enhanced by certain materia, introduced in patch 1.22, is now supported by the item search feature.

    • [dev1412] Actions set in the action bar layout interface will now appear underscored in the following manner:

      Current class/job: orange underscore
      Additional actions: blue underscore
    • [dev1413] The following configuration options have been added:
      • Display Names
        • Display/hide settings for each category.
          • NPCs
            HP Bar
        • Macros
          • “Cut” button
            Cut information in the selected macro.
          • “Clear” button
            Delete information in the selected macro.
    • [dev1414] The sort button has been added to the expeditionary mission and hamlet provisioning interfaces.

    • [dev1415] The query prompt that appears when attempting to leave an airship landing has been revised.

    • [dev1416] Hamlet vendor NPCs are now marked as shops on the map.

    • [dev1417] Battle music has been changed for the following areas:

      Mistbeard Cove / Cassiopeia Hollow / The Mun-Tuy Cellars / The Tam-Tara Deepcroft / Nanawa Mines / Copperbell Mines
    • [dev1418] The activation and cancellation sound effects for the following actions have been changed:

      Swiftsong / Minuet of Rigor / Ballad of Magi / Paeon of War
    • [dev1419] Players who qualify for the Legacy Campaign will now see the Legacy logo at the upper left corner of the character selection screen.

      View the details of the Legacy Campaign.

      http://static.finalfantasyxiv.com/to...bb/4503_1.png?

    • [dev1420] Players can now specify the destination directory for screenshots in FINAL FANTASY XIV Config » General Settings » Graphics.

      http://static.finalfantasyxiv.com/to...bb/4503_2.jpg?



    Fixed Bugs

    • The following bugs have been fixed:
      • An issue with the Howling Eye (Hard) wherein Garuda did not perform her Aerial Blast attack even when her HP had fallen to a certain level.
      • An issue wherein certain graphics were incorrect for the quest "In for Garuda Awakening (Gridania)."
      • An issue with hamlet defense wherein players were not being recognized as top-twenty provisioners.
      • An issue wherein certain hamlet defense messages were incorrect.
      • An issue with hamlet defense wherein examining a pot of humours with no inventory space led to a reduction in points.
      • An issue with hamlet defense evaluation wherein the condition "All Three Disciples of the Land Present" was not recognized unless all participants were Disciples of the Land.
        * Only one of each of the three classes need be present for the condition to be fulfilled.
      • An issue wherein the dialog for certain hamlet defense NPCs was incorrect.
      • An issue with hamlet defense wherein the background graphic for certain notification interfaces was not displaying as intended.
      • An issue wherein players need only wait five minutes to reattempt hamlet defense after abandoning their duty.
        * The correct waiting time is 15 minutes.
      • An issue with hamlet defense wherein the sleep ability employed by Disciples of the Land was affecting the beastman leader.
      • An issue with hamlet defense battles wherein Disciples of the Hand/Land would involuntarily switch to active mode when they use Stone Throw against an enemy.
      • An issue with hamlet defense battles wherein Disciple of the Hand/Land abilities that lift enmity did not take effect until the enemy NPC Sazel Ciloc the Divine appeared.
      • An issue wherein monsters in certain areas did not behave as intended.
      • An issue wherein targeted characters would appear highlighted even when the Target Highlight option is toggled off.
      • An issue wherein the display names of certain NPCs would be shown even though display is toggled off in the configuration menu.
      • An issue wherein the HP bar was not appearing on the display names of certain characters such as caravan security chocobos.
      • An issue wherein the confirmation box would not appear when attempting to convert an untradable item into materia.
      • An issue wherein pop-up help was not showing for the materia melding icon in the micro menu.
      • An issue wherein the rested status icon was accompanied by a countdown timer.
      • An issue wherein materia melding requests could not be made within an inn room.
      • An issue wherein an item would appear to still be in the armoire even though it had already been retrieved.
      • An issue wherein materia melding requests could not be made while mounted.
      • An issue with the input prompt for the Double Down command wherein waiting too long caused the Finish command to be carried out regardless of what option is chosen.
      • An issue wherein players did not receive an error message when attempting to dispatch a retainer to an area that has already reached capacity.
      • An issue wherein certain text commands did not function as intended.
      • An issue wherein examining certain aetherial gates caused the client to crash.
      • An issue wherein logging out via the inn bed while switched to first-person camera resulted in graphics showing incorrectly upon logging back in.
      • An issue wherein there were no sound effects for doors and lifts in Ul’dah.
      • An issue wherein there were no sound effects for campfires in the East Shroud.
      • An issue wherein incorrect items were being sold by the Ul’dah NPC W'nhalki.



    Known Issues

    • An issue with the Target Highlight configuration option wherein highlight brightness is incorrect.
    • An issue wherein the recast timer may not function correctly when an action is performed.

  2. #2
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Hello thar Titan seal. I wonder what those primal seals and what the book we can buy with GC seals are for.

  3. #3
    Puppetmaster
    Join Date
    Aug 2010
    Posts
    74
    BG Level
    2

    No AF weapons?

    maybe i am over looking something

  4. #4
    Cerberus
    Join Date
    Oct 2006
    Posts
    413
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by sceptre View Post
    No AF weapons?

    maybe i am over looking something
    Does not appear to be, sounds like 1.22b or 1.23 at this point. (AF weapons were the first thing to be delayed so I guess its not surprising its delayed again).

  5. #5
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    No AF weapons or entry into the Imperial Stronghold.

  6. #6
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    So what are these crafted weapons? Are they class locked?

  7. #7
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

    Quote Originally Posted by Corrderio View Post
    So what are these crafted weapons? Are they class locked?
    yes

  8. #8
    Fake Numbers
    Join Date
    Mar 2008
    Posts
    88
    BG Level
    2

    maybe no af weapon but they ninja-added 4-5 new of all weapons most of them high detailed and unique so far i checked.

  9. #9
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Quote Originally Posted by Cichy View Post
    yes
    Guess that isn't too bad then. Though I still question their logic behind introducing weapon parts again.

  10. #10
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

    Quote Originally Posted by Wycor View Post
    maybe no af weapon but they ninja-added 4-5 new of all weapons most of them high detailed and unique so far i checked.
    any data mining thread or pics?

  11. #11
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Quote Originally Posted by Cichy View Post
    any data mining thread or pics?
    http://www.daevaofwar.net/index.php?...2a-dat-mining/

    Just pics so far. No actual weapon/armor stats/attributes.

  12. #12
    Yoshi P
    Join Date
    Oct 2006
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    5,092
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    8

    Quote Originally Posted by Corrderio View Post
    Guess that isn't too bad then. Though I still question their logic behind introducing weapon parts again.
    Personally, I dont mind that, they supposed to be highest end craftable items and that whole thing adds to their rarity (you also have to HQ components to craft them in 1st place). What sucks is that they are class only making them pretty much worthless.

  13. #13
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
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    17,291
    BG Level
    9

    Well for me I find crafting beyond mind numbingly boring, so having to do more crafts for an item really doesn't wow me.

    Though maybe if the THM wand is any good, I'll use it on Ifrit. Only place I can think of where a THM is more useful than BLM.

  14. #14
    Fake Numbers
    Join Date
    Mar 2008
    Posts
    88
    BG Level
    2

    Seems they are from company maybe they are going to change the skin of company weapons

    Register to see the NSFW content

  15. #15
    Yoshi P
    Join Date
    Oct 2006
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    5,092
    BG Level
    8

    those look great, I'm assuming they gonna be in 1.23 highest rank company gear

  16. #16
    Falcom is better than SE. Change my mind.
    Join Date
    Jun 2006
    Posts
    17,291
    BG Level
    9

    Anyone have that JP database site link? Forgot to favorite it and wanted to see if they were updated or not.

  17. #17
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,092
    BG Level
    8

  18. #18
    Cerberus
    Join Date
    Oct 2006
    Posts
    413
    BG Level
    4
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Corrderio View Post
    Guess that isn't too bad then. Though I still question their logic behind introducing weapon parts again.
    The biggest problem with components was how over the top they made them in the original recipe systems. You not only needed to craft components, you had to procure components from other crafting classes which basically required you to either find a friend from that craft or level the craft yourself. At least with the new high level crafting components they are made by the class that actually makes the final product they will be used for, so in a way its harder but at least you can still be self-sufficient and find most of what you need on the market to make the item. It was a nightmare before (even neglecting how messed up the original markets were) just because you had to find some unique 1 use 'grip' made by leatherworker when the final recipe was made on Blacksmith or Carpenter, that doesn't include the fact that some components were higher level then the actual class you were making them on XD.

  19. #19
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    That one axe looks very similar to Ukonvasara.

  20. #20
    But I don't want my title changed
    Join Date
    Nov 2008
    Posts
    6,486
    BG Level
    8
    FFXIV Character
    Fievel Mousekewitz
    FFXIV Server
    Excalibur

    Oh wow, it really really does.

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