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  1. #1
    RIDE ARMOR
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    Bio III: Don't hit me for asking.

    I've actually read a lot of contradicting information regarding the damage over time of Bio III. Quite a range of variation too. 60 damage a tick? |Really?||That's interesting.| Why, if only one could lay this matter to rest...

    So really, what's it like and how's dark magic skill effect it?

    Also, I assume the base damage is about double that of Bio II?

  2. #2
    Bagel
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    5-8 damage depending on your dark skill. At its worst, it is equal to BLM bio2. Base damage around 110-130 unresisted.


    Quote Originally Posted by http://ffxi.killvoid.com/forums.php?m=posts&p=2567176#256717

    Based on Dark Magic Skill.

    Bio (I)(II)(III): (DoT), based on Darkness, (II) decreases attack by 10%(10.4%) with a DoT that varies between 5-6 dmg/3 seconds as the 'practical cap' of this spell(*), (III) decreases target attack by 15%(15.4%) and DoT varies between 5-11 dmg/3 seconds(*see Note), (DoT) varies with level/tier of spell and skill(*), (III) DoT of 5-8 dmg/3 seconds is the 'practical' cap given RDM Dark Magic Skill (i.e. "RDM BioIII = BLM BioII [in terms of DoT, BioIII has an additional -5% attack]" -masag0)(*)

    (*)Note: 5-11dmg/tick is the rumored range for BioIII. 5-8dmg/tick is the observed cap.

    Tests on Bio:
    Early Analyses - New Merits - masag0 et. al.

  3. #3
    Mr. Bananagrabber
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    That's kind of sad that Bio III only gets you to the damage range of a BLM Main

  4. #4
    E. Body
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    yea, but the -5% attack down is better than BLM

  5. #5
    Ruke
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    With enough dark magic skill and fully upgraded Bio III I'm pretty sure it surpasses a BLM's DoT? I don't know a lot abuot it but I remember a few discussions in LS that (I think) came to that conclusion.

  6. #6
    Black Belt
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    Quote Originally Posted by Seditedi
    yea, but the -5% attack down is better than BLM
    lolbloodtank

  7. #7
    Cerberus
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    diorama abdhaljs-ghesba wut

  8. #8
    The Once and Future Wamoura
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    it appears the forums don't support auto-translate function ho-hum

    [|That's too bad.|]

  9. #9
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Rocl
    it appears the forums don't support auto-translate function ho-hum

    [|That's too bad.|]
    but how will I communicate with the JPs

  10. #10
    Sandworm Swallows
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    Quote Originally Posted by Priran
    Quote Originally Posted by Rocl
    it appears the forums don't support auto-translate function ho-hum

    [|That's too bad.|]
    but how will I communicate with the JPs
    Emotes!

  11. #11
    the whitest knight u' know
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    Quote Originally Posted by Zilong
    Quote Originally Posted by Seditedi
    yea, but the -5% attack down is better than BLM :P
    lolbloodtank
    Please don't tell me that's a common term for PLD/WAR...

    That's worse than all the prases that came about when the PS2 release players came through.

  12. #12
    Mr. Bananagrabber
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    Quote Originally Posted by miokomioko
    Quote Originally Posted by Zilong
    Quote Originally Posted by Seditedi
    yea, but the -5% attack down is better than BLM
    lolbloodtank
    Please don't tell me that's a common term for PLD/WAR...

    That's worse than all the prases that came about when the PS2 release players came through.
    It's been a common term for PLD/WAR or any other form of face tanking for awhile now

  13. #13
    Fake Numbers
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    The DOT might be about the same as a BLM main, but the initial damage counts for a lot too . And since you'll need to be casting it more, due to the shorter duration, it really adds up. Unfortunately, so does the mp cost.

  14. #14
    Salvage Bans
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    Quote Originally Posted by Codernaut
    The DOT might be about the same as a BLM main, but the initial damage counts for a lot too . And since you'll need to be casting it more, due to the shorter duration, it really adds up. Unfortunately, so does the mp cost.
    Dear lord quoted for truth. In all honesty I don't see Bio III being worth it unless fully merited for the duration when placed in comparison with the MP cost. And considering what you'd give up to do so, I'd be hard pressed to fully merit Bio III.

    Dia III however can be effective in my book with only one upgrade. Fire Dia III off right before melees skillchain at an endgame event, or slap it on a dynamis NM that only lasts 45 seconds-1:30 mins and you can really cut the fight down, even with Dia III only on it for a percentage of the fight.

    What I would give for Bio III to be as strong of a DoT as the mobs who use it against me. Standard I see from a mob's Bio III is 10hp/tic.

  15. #15
    With milk. With love
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    Quote Originally Posted by Codernaut
    The DOT might be about the same as a BLM main, but the initial damage counts for a lot too . And since you'll need to be casting it more, due to the shorter duration, it really adds up. Unfortunately, so does the mp cost.
    Sure, an extra 20-30 initial damage for a spell that costs what, nearly 30-40% more mp? And outside of a solo situation, how often are you going to be actually using Bio III in a party or HNM setting?

  16. #16
    Sea Torques
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    dont forget its a static timer for a fully capped bio 3... 90secs or 60secs i forget, but we have a very good rdm with Bio3 x3 and he loves it.

  17. #17
    Old Merits
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    Quote Originally Posted by threevo
    dont forget its a static timer for a fully capped bio 3... 90secs or 60secs i forget, but we have a very good rdm with Bio3 x3 and he loves it.
    Bio 2, however, is 120 seconds. That's the main reason I didn't put merits into it.

  18. #18
    Sea Torques
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    Quote Originally Posted by RKenshin
    With enough dark magic skill and fully upgraded Bio III I'm pretty sure it surpasses a BLM's DoT? I don't know a lot abuot it but I remember a few discussions in LS that (I think) came to that conclusion.
    Merits only add duration. That guy quoted tested it with 225 dark skill, unless you have capped dark magic merits(lol) you're not getting higher than that.

  19. #19
    RIDE ARMOR
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    Interesting most people compare to black mage bio II. In some cases, might it be better to compare to red mage bio II? Then it's 2/tick more...

    I remember seeing that post when it was new, but I couldn't find it again, thanks for the link, Delekii. I was also wondering if there were any updates on the manner. Guess not~ people are quick!

  20. #20
    E. Body
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    Yea, Bio III is not worth the upgrade imo, RDM merits are better spent on Phalanx II/Dia III/Paralyze II rather than Bio III. Dia III is much more useful, and for times when you actually wanna use Bio, Bio II is sufficient.

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