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Thread: "The Wyrmking Descends"     submit to reddit submit to twitter

  1. #1
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    "The Wyrmking Descends"

    Hello! I've recently started an ENMLS on Siren that will most likely get alot of Cloud Evokers, thus quite a few Ouryu v2 and Bahamut v2 fights. As part of my LS, to keep everyone informted, I have complied as much information about each and every ENM and the Bahamut v2 fight. Ouryu 2 will be my next goal to get, since Bahamut v2 sounds more fun.

    The problem I lack is writing guides w/o any actual experiance proves to be quite difficult, and leads to misinformation. Therefore, I'd like to ask the more experance players to comment on my 'guide' of bahamut v2, and see what information they can add to what i've already complied from about two weeks of research on a few forums and websites.

    I'd rather not post the entire guide here, but the guide is publicly viewable to everyone at this link:

    http://fivepm.forumcircle.com/viewtopic.php?p=461#461

    Feel free to register and respond at that website, or at this one, as i will check here periodically for more updates. Also, feel free to link to my webpage for any information on ENMs you might have, just if you copy the information, just say you got it from my forum/website.

    Thanks for any and all input on this ^^

  2. #2
    Pens win! Pens Win!!! PENS WIN!!!!!
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    blms with high elemental magic skill

  3. #3
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    sig added

  4. #4
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  5. #5
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    Quote Originally Posted by Isildur
    lol sometimes I like to just for shits and giggles.. the sound of provoke still sooths me <.<

    besides.. more blue if i got /war on instead of /nin, since my gkt and throwing isn't capped for nin sub

  6. #6
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    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ;;) I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.

  7. #7
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    Quote Originally Posted by Konchuu
    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ; I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.
    I havn't done this fight. From what I've been told, the worms are charmable by BST or /BST around 68. Not sure if you want to mention that.

  8. #8
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    Quote Originally Posted by solsovly
    I havn't done this fight. From what I've been told, the worms are charmable by BST or /BST around 68. Not sure if you want to mention that.
    I was thinking of adding that, not sure since BST is a fairly rare job in my eyes. But i guess i should since I'm trying for a general guide for the fight. Thanks ^^

  9. #9
    IN CANADA!
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    Quote Originally Posted by solsovly
    Quote Originally Posted by Konchuu
    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ; I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.
    I havn't done this fight. From what I've been told, the worms are charmable by BST or /BST around 68. Not sure if you want to mention that.
    They are charmable, but it might be more worthwhile to have a more optimized job combo. They silence and sleep easily.

  10. #10
    A. Body
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    Can use /BST to charm 'em though, which lasts a lot longer than Sleep II.

  11. #11
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    Quote Originally Posted by Konchuu
    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ; I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.

  12. #12
    HABS SUCK!!!!!
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    Quote Originally Posted by Konchuu
    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ; I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.
    no, your linkshell is epic fail who spends 7 hours in riverne B01 with a tank who has aegis and DRing and walks out with one win...

  13. #13
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    You guys seriously use up 2 RDM 2 hours on Vrtra? Do you only do 1 run at a time, or bring a fuckton of people?

    edit> nvm seems your linkshell just sucks.

  14. #14
    Ruke
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    Some personal notes as (not to brag) my LS has completed around 40+ or so runs with this BC, so picked up a lot of things learning the hard way. Almost always win outside of some "shit happens" major mistakes, but as long as every does their job we win.

    One thing, is that I recommend using the damage from ~2 SMNs over BLM damage on Bahamut when possible. BLM nuking occasionally to help cut is fine, but right before Wyrms are summoned SMNs usually do the final 2-5% damage to force the summon so that BLMs will have full MP. Usually the Wyrm kills go fine and the BLMs won't go through all of their MP, but sometimes they get rough, and when they do every last bit of MP matters.

    In addition to the above, towards the end of the BC the odds are if a BLM isn't careful with hate.. They could pull hate right before a flare, MPKing nearly everyone in your alliance if you're unlucky. Most of the time this won't be a problem, but I don't think it's worth the risk. Consistant SMN damage can cut it pretty well anyway as long as it's dispelled constantly.

    The hardest summon by far IMO would have to be Vrtra followed by Jormungand, then Tiamat, then Ouryu. Vrtra is the most difficult IMO because it spams Charm and requires poison pots (and also has a lot of adds). Chainspell on him is usually useless as well, since Charm is instant and he'll just Charm the RDM in between stuns. If he is alive for too long, adds build it pretty fast and people will get charmed even faster. Before long, just about all your DDs will be charmed and Vrtra along with your army of charmed DDs will run for your current Bahamut tank (which is bad!). Jormungand is also a bitch because if you don't kill fast enough he'll Blood Weapon his HP back faster than you can damage him. Tiamat will often one-shot people as well, and Ouryu is just annoying because of slow from wing and being unable to stun him.

    One very important detail about the Wyrms is to also make sure BLMs use the correct nukes. Enough BLMs wasting MP on Thundaga on Ouryu can mean a loss, so they need to be careful.

    And yes, it does spam Teraflare once past 10%. At 12% we usually stop damage, rest, and an ES+Nuke for 5-6 BLMs will normally take it from 12% to 0% almost instantly.

    A properly equiped RDM can land dispel almost every time, just needs a high amount of -enmity or their hate builds up fast. If they don't wear enmity then they almost always will pull hate towards the end of the BC in longer fights.

    Absolute Terror is an AoE attack and it absorbs 2-4 shadows. Dark Breath is Vrtra's breath attack, high damage to people directly in front. Impluse is very important to watch for, Bahamut uses it and it's an AoE petrify on the tank + about 300-500 damage. Tempest Wing is a knock-back low damage attack through shadows.

    Personally I'm usually the tank as a NIN/WAR, and really whether you use NIN/WAR or PLD/NIN doesn't matter much as long as the player is skilled and properly geared.

    I have a few disagreements with thetanking info you quoted though as far as strategy goes. HP while important isn't as important as magic defense gear in any form. All magic defense gear should take precedence over any form of HP gear.

    When I first did this BC I used to think I was safer in 19xx HP taking 1200 from Gigaflare and 900 from Megaflare (~900 and ~1200 are the base damage of those flares with shell IV, damage is very consistant at those numbers plus or minus about 50 damage). But, that's a huge waste of MP and much more dangerous than what I do now. Typically I have about 1400 HP (or 155x with Pescatora) and take 400-600 from Megaflare and 500-700 from Gigaflare, with many resists on both that bring the damage down to 50-200 damage.

    So yeah, I really recommend going for -magic damage taken > magic defense bonus > barfira > HP in that order if possible with few exceptions. Unless you're a taru you should be fine with that and much safer as well as MP efficient.

    I've been meaning to do a longer strategy like outline with the info above and a lot more on my LJ, but haven't had the time lately. D:

  15. #15
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    Thanks Rkenshin.. great responce that's the info i'm looking for

  16. #16
    Ruke
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    No prob, good luck.

    Feel free to ask if you have any other questions, I kind of rushed through some topics as they came to my head while browsing through the guide.

    EDIT: Eh, I have some time now. I think I'll see how far into an LJ update I can get, if I think of anything else in the meantime I'll post here as well.

  17. #17
    A. Body
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    the new rampart broke the bahamut BC, 0 dmg flares, 140dmg giga flares when timed right ;x

  18. #18
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Konchuu
    Your guide is fine. I honestly don't think it's poissible to lose with a competent tank party and 7-10 BLMs. Vrtra was the only difficult part for my linkshell. (Charm is evil. ; I didn't really read your guide in depth but make sure to take a couple RDM/DRKs along if you hadn't already planned that. 2 RDM/DRK should chainspell stun Vrtra.
    no, your linkshell is epic fail who spends 7 hours in riverne B01 with a tank who has aegis and DRing and walks out with one win...

  19. #19
    >The Implying
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    Few things:

    - NIN/WAR tanks for this fight are also very viable with HP, Enmity+ and Magic Damage -% gear. There are two side benefits to using Ninja tanks as well: Their elemental ninjutsu will cause less normal resists for your BLMs to deal damage to Bahamut, and they can land Kurayami and Hojo on Bahamut himself (I've never seen an RDM able to land Slow, but I've seen Hojo land).

    - BLMs should be nuking in elemental skill gear. Resisted nukes = wyrms live longer = you die.

    - Bahamut builds a resistance to Stun after you land a certain number of them. This includes Stuns from both magic and WS. Essentially, tanks with DRK subs on Bahamut is suicide. Avoid using Flat Blade or Shield Bash.

    - Ouryu doesn't actually summon wyrms or elementals, they just pop on the battlefield if he's left alive for too long, but they pop relatively slowly. Sacrificing a capable subjob for a BST sub is not recommended, as it'll only works on worms and not elementals, and either can pop. However, BLMs can sleep both and use them as Aspir points to recover MP faster. Elementals though, will eventually need to be killed (Worms can be left alive indefinitely if they are not too close to Bahamut's area).

    - For Vrtra, use poison potions and an RDM Chainspelling Stun in enmity- gear (to avoid Charm - errant gear is good). Your BLMs should be saving ES throughout the fight for nuking down Vrtra ASAP.

    - For Bahamut's last 13-15% after taking out all four of his summoned worms, create a skillchain and have your mage army land a big magicburst (with ES if the final wyrm was not Vrtra) to avoid Teraflare. While a tank can survive Teraflare in fairly good-to-rough shape, a mage will not be able to, and Bahamut's repeated use of it will curb your damage, which is Teraflare's real danger. Its best if you try not to encounter it altogether.

  20. #20
    Ruke
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    Jeryhn made me think of a few extra things, just to add onto what he said.

    Typically we have one RDM as a RDM/DRK that will stun Firaga IV, while it's not necessary with a good magic build on the tank as it'll only do around 500 damage and get resisted for <200 damage often, I do recommend it anyway. It makes it easier on the tank as even on NIN at some points you're _constantly_ having your timers pressed, and it's damage that can easily be prevented to save MP. But, otherwise be careful when you stun, it takes around 15-20 before it resists it all together 100%.

    And yeah, NIN can enfeeble Bahamut pretty well usually. I don't bring any Ninjutsu gear and I'll land either slow or blind semi-often.

    Lastly just to stress it, as said before by others BLMs should wear full elemental skill gear. I'd really recommend deciding who does/doesn't come as BLM (assuming most members have job flexibility) strongly based on how well a BLM is equiped too, it's very important for them to be equiped well.

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