Item Search
     
BG-Wiki Search
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 28
  1. #1
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Saline Coat & Magic Def. Bonus

    I read on the wiki that Saline Coat is +40 Magic Def. Bonus that decays over time. So I have some questions:

    - How long before it'd down to 0?
    - What does Magic Def. Bonus cap at?
    - Does MDB from Saline Coat count towards the same cap that MDB from traits and gear count towards?

  2. #2
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Re: Saline Coat & Magic Def. Bonus

    If you are considering using BLU/xxx to tank JoL. . .then I can say it is neither great or bad. It is certainly not better than RDM/NIN. I didn't do it but an LS mate did and it was so so.

  3. #3
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Popsiclestick
    If you are considering using BLU/xxx to tank JoL. . .then I can say it is neither great or bad. It is certainly not better than RDM/NIN. I didn't do it but an LS mate did and it was so so.
    Was actually thinking of having a rotation of about 5 BLU with capped Diffusion and using it for a tank party against AV with PLD tanks. That being said, I wasn't really looking for whether or not it was good/bad vs. specific mobs, I was just looking for raw data about the abilities.

  4. #4
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Popsiclestick
    If you are considering using BLU/xxx to tank JoL. . .then I can say it is neither great or bad. It is certainly not better than RDM/NIN. I didn't do it but an LS mate did and it was so so.
    Was actually thinking of having a rotation of about 5 BLU with capped Diffusion and using it for a tank party against AV with PLD tanks. That being said, I wasn't really looking for whether or not it was good/bad vs. specific mobs, I was just looking for raw data about the abilities.
    Interesting. Also throw in a COR for Magus role since you will get the job correlated boost.

  5. #5
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Septimus
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Popsiclestick
    If you are considering using BLU/xxx to tank JoL. . .then I can say it is neither great or bad. It is certainly not better than RDM/NIN. I didn't do it but an LS mate did and it was so so.
    Was actually thinking of having a rotation of about 5 BLU with capped Diffusion and using it for a tank party against AV with PLD tanks. That being said, I wasn't really looking for whether or not it was good/bad vs. specific mobs, I was just looking for raw data about the abilities.
    Interesting. Also throw in a COR for Magus role since you will get the job correlated boost.
    Not to mention the increased roll area and strength from the patch recently But yea, the idea is to just pile on Magic Def Bonus as high as possible and see what happens. Is there a known cap to it?

  6. #6
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Septimus
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Popsiclestick
    If you are considering using BLU/xxx to tank JoL. . .then I can say it is neither great or bad. It is certainly not better than RDM/NIN. I didn't do it but an LS mate did and it was so so.
    Was actually thinking of having a rotation of about 5 BLU with capped Diffusion and using it for a tank party against AV with PLD tanks. That being said, I wasn't really looking for whether or not it was good/bad vs. specific mobs, I was just looking for raw data about the abilities.
    Interesting. Also throw in a COR for Magus role since you will get the job correlated boost.
    Not to mention the increased roll area and strength from the patch recently But yea, the idea is to just pile on Magic Def Bonus as high as possible and see what happens. Is there a known cap to it?
    I think the number 50% was used, but that may have been "Magic Damage Taken" which I think is different.

    But it is interesting if AV could only be defeated when using two jobs that didn't exist at the time the mob was added to the game.

  7. #7
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Re: Saline Coat & Magic Def. Bonus

    i'd tried to figure out once if that would be a viable strategy for freezing out ultima's shitadel buster, having a blu pull hate with stun spells like temporal shift, etc, then throw up saline coat before he fired. coupled with shell, it should make it survivable, based on what i remember from my research. the problem of benediction, however, still remains, and i think that since meteor's only unlocked under 2 hr, if you solve the bene problem, you'll solve the meteor problem. still might be fun to try though. ^^

  8. #8
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Spekkio
    i'd tried to figure out once if that would be a viable strategy for freezing out ultima's shitadel buster, having a blu pull hate with stun spells like temporal shift, etc, then throw up saline coat before he fired. coupled with shell, it should make it survivable, based on what i remember from my research. the problem of benediction, however, still remains, and i think that since meteor's only unlocked under 2 hr, if you solve the bene problem, you'll solve the meteor problem. still might be fun to try though. ^^
    Someone in my LS mentioned that they think one of the Aerns right outside the spawn point (not one of the 3 right at the spawn point, but on the lake just outside) is a WHM.

    While the Benediction problem is obviously very real, it's pointless to keep bringing it up, because at this point the most important thing is to actually go try some of the new theories about AV. The point isn't to kill AV the next time you go fight it, it's to learn something that we didn't already know before. Things like that accelerate the learning process by filling people with tons of new ideas of similar things to try out, and before you know it you arrive at the solution.

  9. #9
    New Merits
    Join Date
    Oct 2006
    Posts
    200
    BG Level
    4

    Re: Saline Coat & Magic Def. Bonus

    I'm farily certain the hard cap is 50% magic damage reduction (analogous to the 50% recast reduction cap) and 1 MDB ~= -1% magic damage although I haven't tested it personally.

    IIRC, 3/3 Shell V alone is just above -25% so an Aegis PLD with shell up is essentially capped allready...

    The next best thing in terms of pure magic damage dissipation is either a WHM or RDM which have +15 and +12 MDB respectively at lvl 75 from job traits. That means with merrited shell you'd only need about +13-15 MDB in gear to hit the cap which is "easily" done with the combination of Dalmatica, Ataractic solea, and Lamia mantle +1 (for RDM toss in Duelist's gloves and you're set).

  10. #10
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Sady
    I'm farily certain the hard cap is 50% magic damage reduction (analogous to the 50% recast reduction cap) and 1 MDB ~= -1% magic damage although I haven't tested it personally.

    IIRC, 3/3 Shell V alone is just above -25% so an Aegis PLD with shell up is essentially capped allready...

    The next best thing in terms of pure magic damage dissipation is either a WHM or RDM which have +15 and +12 MDB respectively at lvl 75 from job traits. That means with merrited shell you'd only need about +13-15 MDB in gear to hit the cap which is "easily" done with the combination of Dalmatica, Ataractic solea, and Lamia mantle +1 (for RDM toss in Duelist's gloves and you're set).
    I thought MDB worked on a different area of the formula though. For example, it's clearly possible to bypass the "hard cap" of -50% by resisting a spell. That's because resisting applies to the formula at a different stage than Shell, for example. So does MDB, therefore I thought it should not necessarily be subject to the same penalties as straight damage mitigation like shell.

  11. #11
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Re: Saline Coat & Magic Def. Bonus

    I thought MDB was simply substracted to the M.ATK bonus? This would make the cap different than m.dmg reduction.

  12. #12
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Saline Coat & Magic Def. Bonus

    You're right, divisortheory, "[magic] damage taken -%" works entirely independently from "Magic Defense Bonus". The former is capped, the latter is not. The former has accelerating returns up to the cap, the latter has diminishing returns. The only thing is though, that +40 MDB line was added to the wiki with no reference or justification and I rather suspect it. I guess I could go test it; maybe I will later tonight.

  13. #13
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Kaylia
    I thought MDB was simply substracted to the M.ATK bonus? This would make the cap different than m.dmg reduction.
    Divided according to the Wiki /shrug. Not sure, I don't have a mage job so I don' really know how any of this stuff works in detail

  14. #14
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Saline Coat & Magic Def. Bonus

    Here is a quick illustration. Let's say you have -25% damage taken, MDB+20, and the enemy's base damage is 1000. You'll take approximately

    1000 * 1/1.2 * 192/256 = 625 damage, the 1.2 comes from +20 MDB, and the 192/256 comes from the magic damage taken -25%


    If the enemy has, say, MAB+30, you will take approximately

    1000 * 1.3/1.2 * 192/256 = 812 damage, same as above, but additionally the 1.3 comes from the MAB of caster

    (the numbers are slightly different in reality because of flooring, and also because the MAB/MDB term seems to have some usual rounding or truncation)

  15. #15
    New Merits
    Join Date
    Oct 2006
    Posts
    200
    BG Level
    4

    Re: Saline Coat & Magic Def. Bonus

    Interesting, thanks for clearing that up for me.

  16. #16
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Saline Coat & Magic Def. Bonus

    Kuftal Digger Stonaga 3: 555
    With Saline Coat: 370
    With Saline Coat and 2 merman's rings: 341

    555 * 1/1.5 = 370 (so it's MDB+50 if it's MDB)
    555 * 171/256 = 370 (so it's -33% if it's magic damage -%)

    with merman's rings...

    555 * 151/256 = 327 (if Saline Coat is magic damage -33%)
    370 * 236/256 = 341 (if Saline Coat is MDB+50)

    So Saline Coat is actually initially MDB+50, I'll fix the wiki. Now, good luck finding 5 BLUs who will max Diffusion lol

    Edit: Those above casts were the maximum values, obtained by casting saline coat as soon as I saw it start casting stonega 3, so it landed just before the spell landed. I later got (without merman's ring) values of 393 (MDB+41) and 500 (MDB+11). The latter was only a couple seconds before it wore, so it would seem to begin at MDB+50 and then decay to MDB+10 before wearing off.

  17. #17
    Fng
    Fng is offline
    Sea Torques
    Join Date
    Jun 2006
    Posts
    550
    BG Level
    5

    Re: Saline Coat & Magic Def. Bonus

    what is the duration of Saline coat?

  18. #18
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by Fng
    what is the duration of Saline coat?
    One minute, meaning you would need fifteen blus with max diffusion if you wanted to keep the effect on full time, good luck with that one.

  19. #19
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Fng
    what is the duration of Saline coat?
    One minute, meaning you would need fifteen blus with max diffusion if you wanted to keep the effect on full time, good luck with that one.
    also ignoring that by the end of that 1 minute, the effect would be very weak at best.

  20. #20
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Saline Coat & Magic Def. Bonus

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Fng
    what is the duration of Saline coat?
    One minute, meaning you would need fifteen blus with max diffusion if you wanted to keep the effect on full time, good luck with that one.
    Should we also tell WARs to stop using Aggressor and Berserk because they aren't up 100% of the time?


    Quote Originally Posted by Spekkio
    also ignoring that by the end of that 1 minute, the effect would be very weak at best.
    I wouldn't call +10 weak.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Replies: 22
    Last Post: 2009-07-19, 20:35
  2. Afflatus Solace and Magic Defense Bonus tests
    By Vyvian in forum FFXI: Everything
    Replies: 2
    Last Post: 2009-04-11, 18:23
  3. Replies: 19
    Last Post: 2009-03-13, 04:08
  4. Thief with Magic Def?
    By DnightX in forum FFXI: Everything
    Replies: 20
    Last Post: 2008-11-28, 14:33
  5. Magic Attack Bonus on Flash (Feedback on stun, bind helpful)
    By grimrising in forum FFXI: Everything
    Replies: 9
    Last Post: 2008-07-21, 07:30
  6. INT vs. Magic Atk. Bonus
    By Redness in forum FFXI: Everything
    Replies: 23
    Last Post: 2008-06-09, 13:00
  7. Magic Def. Bonus and Magic Damage Taken
    By eva00r in forum FFXI: Everything
    Replies: 19
    Last Post: 2007-12-29, 08:41
  8. Magic atk bonus for blu?
    By Segepor in forum FFXI: Everything
    Replies: 6
    Last Post: 2007-10-05, 17:29
  9. Question on Magic Attack Bonus
    By Taera in forum FFXI: Everything
    Replies: 76
    Last Post: 2006-09-12, 19:28