Item Search
     
BG-Wiki Search
Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 59

Thread: Duo Temperence     submit to reddit submit to twitter

  1. #1
    Banned.

    Join Date
    Sep 2007
    Posts
    24
    BG Level
    1

    Duo Temperence

    Ok if this has already been posted before i've looked and couldn't find anything so don't flame me.

    Recently ive really gotten into sea with a friend and we've been duoing most of what we can. We have so far managed a duo on all of the IX'arens. Ls as it stands basically only needs Temperance to complete JoL sets so, with Sea farms being very random sucess wise we have been concidering attempting a temperance duo.
    *Firstly I am aware
    *Temperance would need to be Doted
    *Temperance is significantly faster then a normal char (roughly 1.5)
    *Temperance builds resitance to gravity quickly making it difficult to depend upon
    *Temperance is a bitch to pop if you cannot be at all 5 portals at the same time.
    *Even if it is possible we will most likely wipe

    Despite all of this if anyone thinks of a method or combination of jobs that could manage it be much appreciated.
    assume i have access to every job in game so use your imagination. ^^

  2. #2
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    864
    BG Level
    5
    FFXI Server
    Bahamut
    WoW Realm
    Silvermoon

    Re: Duo Temperence

    I believe you can "corner" it by running side to side on the opposite corner from it in order to hold it... read that in someone's LJ maybe Kaeko's. Maybe if someone build hate quick while grav is on, then holds it while the other DoTs? No idea if this would work.

  3. #3
    Old Merits
    Join Date
    Jul 2007
    Posts
    1,142
    BG Level
    6

    Re: Duo Temperence

    well i've popped it solo before, i was trying the pinning thing from kaeko's livejournal, then i died and it depopped.

    then later i realized that i had popped it at the north-east pop spot and i could have taken it to zone and probably DoT/zone it for a long time (the east zone doesn't have a door you have to click to zone out). so my advice would be to try and pop it at that location if you can, and that way would be easy, though time consuming.

    i honestly don't see it being duo'd any other way then that. hmm, maybe 2 smn if you have a ton of room to run back and forth and have gaiters. that's all i got, hope it helps.

  4. #4
    Riiari
    Guest

    Re: Duo Temperence

    Yes, it can (and has) been done.

    http://i13.photobucket.com/albums/a2...Temperance.png
    RDM/NIN + RDM/NIN.

    After it's been popped, each RDM needs to take their position on opposite "indents" in the circular rooms. When standing as close to the edge as possible you can cure each other across the gap. One RDM covers Bio2(3), the other covers Poison2. Simply stand still and blink tank like you would any other mob - leave Gravity off until Meikyo Shisui. It hits relatively fast and has double attack - so that's why you'll have to bounce hate. Luckily, any slight action pulls hate when using this strategy (Utsu, SS, Refresh, Haste - all pull hate usually). Of course you can cure each other or yourself for hate as well. Temperance will basically run back and forth between players while you whittle down it's HP - once you get the hang of it, it's pretty simple.

    The complicated part can be Meikyo Shisui. Odds are that at least one Meikyo Shisui will occur while Temperance is in blunt damage mode and you'll have to deal with Optic Induration. The idea is to cast Gravity asap and kite it. One RDM will probably take at least 1 Optic Induration when it initially uses it's 2HR - if the first RDM can't get Gravity off, Temperance will probably make a beeline for the second RDM after petrifying the first. For this reason, both RDMs need to be ready to Gravity very quickly.

    Now theoretically, after Meikyo Shisui wears off, it's next TP move will reduce it's TP to 0 - so one RDM will probably have to eat at least one more TP move. Another side note about Meikyo Shisui is that 3 is not the maximum amount of TP moves it can use with one 2HR - my duo partner got hit 7 times in a row with Optic Induration on one 2HR. In case both RDMs are petrified - throw on DMG Reduction gear - the petrification effect is rather short-lived.

    The con to duoing this is that it could easily take over 2HRs. The first time I completed this, a LS BLM/NIN arrived to deliver shihei to my duo partner and stayed the last 30% and helped with elemental DoTs. This duo has now been successfully done by multiple RDMs in my LS. Pictures of first attempt on first page (I think @.@) of my blog.


    edit: Easier to pop with just 2 RDMs than an alliance or small party. Less bodies to haul around \:D/

  5. #5
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Re: Duo Temperence

    The way I lay it out is for holding. It gets really hard to pin it down when you have to trade hate.

    Another method you can consider is taking it to a zone and zoning in and out (obviously can't do this from all towers). It's another type of holding ploy but you could easily just DoT it to death with repeatedly zoning it strat.

    It's more of a test of patience I'd think. That's a lot of DoT stacking you have to do...

  6. #6
    wop
    wop is offline
    Banned.

    Join Date
    Nov 2005
    Posts
    1,711
    BG Level
    6
    FFXI Server
    Asura

    Re: Duo Temperence

    Riiari, did u manage to find out how Eny soloed one of our pops last week? lol

  7. #7
    Old Merits
    Join Date
    Jul 2007
    Posts
    1,142
    BG Level
    6

    Re: Duo Temperence

    thanks for that post riiari, never thought of doing that.

  8. #8
    Riiari
    Guest

    Re: Duo Temperence

    Quote Originally Posted by wop
    Riiari, did u manage to find out how Eny soloed one of our pops last week? lol
    I haven't talked to him about it, but he essentially did the same thing but solo (I think). He probably tried to leave Gravity off as much as possible, because he ended up waiting a decent amount of time before anyone arrived. With -36% Physical Damage, it's hits aren't too overwhelming. When I got there it was at 100%, so he might have utilized Kaeko's holding strategy which would allow it to be held for a much longer time, but also explains why no damage had been dealt. Just a guess

  9. #9
    New Merits
    Join Date
    Dec 2007
    Posts
    235
    BG Level
    4
    FFXI Server
    Ifrit

    Re: Duo Temperence

    not to derail, but i think SOMEONE is getting a beating for server xferring without even telling their old buddy Setz...

  10. #10
    Riiari
    Guest

    Re: Duo Temperence

    You weren't online the weeks before I left

  11. #11
    Riiari
    Guest

    Re: Duo Temperence

    <3

  12. #12
    Nidhogg
    Join Date
    Jul 2007
    Posts
    3,597
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Gurubashi

    Re: Duo Temperence

    Quote Originally Posted by Riiari
    Yes, it can (and has) been done.

    http://i13.photobucket.com/albums/a2...Temperance.png
    RDM/NIN + RDM/NIN.

    After it's been popped, each RDM needs to take their position on opposite "indents" in the circular rooms. When standing as close to the edge as possible you can cure each other across the gap. One RDM covers Bio2(3), the other covers Poison2. Simply stand still and blink tank like you would any other mob - leave Gravity off until Meikyo Shisui. It hits relatively fast and has double attack - so that's why you'll have to bounce hate. Luckily, any slight action pulls hate when using this strategy (Utsu, SS, Refresh, Haste - all pull hate usually). Of course you can cure each other or yourself for hate as well. Temperance will basically run back and forth between players while you whittle down it's HP - once you get the hang of it, it's pretty simple.

    The complicated part can be Meikyo Shisui. Odds are that at least one Meikyo Shisui will occur while Temperance is in blunt damage mode and you'll have to deal with Optic Induration. The idea is to cast Gravity asap and kite it. One RDM will probably take at least 1 Optic Induration when it initially uses it's 2HR - if the first RDM can't get Gravity off, Temperance will probably make a beeline for the second RDM after petrifying the first. For this reason, both RDMs need to be ready to Gravity very quickly.

    Now theoretically, after Meikyo Shisui wears off, it's next TP move will reduce it's TP to 0 - so one RDM will probably have to eat at least one more TP move. Another side note about Meikyo Shisui is that 3 is not the maximum amount of TP moves it can use with one 2HR - my duo partner got hit 7 times in a row with Optic Induration on one 2HR. In case both RDMs are petrified - throw on DMG Reduction gear - the petrification effect is rather short-lived.

    The con to duoing this is that it could easily take over 2HRs. The first time I completed this, a LS BLM/NIN arrived to deliver shihei to my duo partner and stayed the last 30% and helped with elemental DoTs. This duo has now been successfully done by multiple RDMs in my LS. Pictures of first attempt on first page (I think @.@) of my blog.


    edit: Easier to pop with just 2 RDMs than an alliance or small party. Less bodies to haul around \:D/
    That's actually a pretty good strat, lol

  13. #13
    Hydra
    Join Date
    Nov 2007
    Posts
    114
    BG Level
    3

    Re: Duo Temperence

    Do you think this could be done with 4 maybe 2 rdms a nin and some other 4th a blu or pld perhaps

    and just have the alternate partners grab hate

    --- o ---
    i i
    0 O
    i i
    --- o ---

    so then it go some thing like north south west then east then west then north then south then north then east then west then east then south then north then south etc etc.

    find the most stackable Dots there are and use as 4 different jobs that can each use a different dot.

    just a thought.

  14. #14
    Old Merits
    Join Date
    Jul 2007
    Posts
    1,142
    BG Level
    6

    Re: Duo Temperence

    Sounds too confusing. If you can do with 2 rdms, why throw in extra people to make it more complicated. If they want drops, bring them and have them stand there and help in emergencies.

  15. #15
    Hydra
    Join Date
    Nov 2007
    Posts
    114
    BG Level
    3

    Re: Duo Temperence

    was thinking more along the lines of speeding things up a bit rather then drops, also a little more safety
    and was simply asking if was possible cus I noticed the layout of the room allowed for 4 peopel to stand apart but still be able to toss around cures etc.

    also its nice to people in the fight from start rather then them jumping in when things go a little wrong because hate might be cemented on the rdms by then.


    I was also wondering if any one had a good Fort. strat that didnt involve Blm/nins taking care of fort while rest of alliance handles his pets.
    just asking cus was told that Fort was a good jailer to start with for a LS new to dealing with jailers.
    also any tips would be much appreciated, in terms of which Jailers can be low manned most successfully.

  16. #16
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Re: Duo Temperence

    blm/nins on Fort probably is the easiest way, even with just 2-3 blm then a few people to kite pets

  17. #17
    Fake Numbers
    Join Date
    Jan 2008
    Posts
    89
    BG Level
    2

    Re: Duo Temperence

    We did fort with rdm/nins.
    You can sac the pets apart just like you do with Ix'drk Qns.
    Killed it with 2 RDM/NIN one time and 3 RDM/NIN the other times.
    With 2 RDM we just had one RDM Chainspell Gravity both the Qn'aerns (out of party, dunno if it makes a difference) then zoned. Then I took Jailer of Fortitude to the opposite room to wherever we popped it. If it popped NE or NW we just took it to the opposite side, but if it popped SE or SW we took it to NE or NW.
    Kf'ghrah went back to ??? after the RDM that gravitied them zoned.

  18. #18
    Hydra
    Join Date
    Nov 2007
    Posts
    114
    BG Level
    3

    Re: Duo Temperence

    oh didn't know that was possible as i was told the pets shared forts hate.

    ok then this became a much easier fight then I had imagined.

    I can prolly put a 2blm/nin and 3rdm/nin pt together with the 1 other rdm out of party like u suggested pretty easily.

    it was the 4 blm/nin and ton of melee to take care of pets that had me worried.

    only 5 Blms in the LS and only 1 has/nin lvld with a second otw.

  19. #19
    Riiari
    Guest

    Re: Duo Temperence

    I personally wouldn't throw in extra players into Temperance fight. If you've had experience with low-man Faith (namely RDM/NINx2 + WHM), you'll know that Stona/Erase are enough to pull a ton of hate onto the WHM. BLU spells wouldn't keep hate very balanced in this fight. Not to say that it wouldn't work - I'm just not sure if it's really worth the extra DoT (and TP moves from Temperance @.@)

  20. #20
    Fake Numbers
    Join Date
    Jan 2008
    Posts
    89
    BG Level
    2

    Re: Duo Temperence

    Quote Originally Posted by Nazrious
    oh didn't know that was possible as i was told the pets shared forts hate.

    ok then this became a much easier fight then I had imagined.

    I can prolly put a 2blm/nin and 3rdm/nin pt together with the 1 other rdm out of party like u suggested pretty easily.

    it was the 4 blm/nin and ton of melee to take care of pets that had me worried.

    only 5 Blms in the LS and only 1 has/nin lvld with a second otw.
    They do share hate, but they lose that shared hate if they are like over 25' or so from JoFort.

Page 1 of 3 1 2 3 LastLast

Similar Threads

  1. Automation Assault ~ Duo?
    By Akroma_Seraph in forum FFXI: Everything
    Replies: 20
    Last Post: 2006-11-29, 02:50
  2. Duo'able ENM.
    By Lylie in forum FFXI: Everything
    Replies: 20
    Last Post: 2006-11-27, 21:13
  3. Jailer of Temperance.. low numbres?
    By McTaru in forum FFXI: Everything
    Replies: 55
    Last Post: 2006-11-23, 11:46
  4. Anyone duoed Prehistoric Pigeons?
    By spooky in forum FFXI: Everything
    Replies: 23
    Last Post: 2006-11-20, 15:59
  5. Temperance spawning conditions
    By Selene in forum FFXI: Everything
    Replies: 38
    Last Post: 2006-10-18, 09:26
  6. Jailer of Temperance annoyance
    By Takedown3 in forum FFXI: Everything
    Replies: 26
    Last Post: 2006-09-30, 01:12
  7. Gration duo sucess ;D
    By toby in forum FFXI: Everything
    Replies: 31
    Last Post: 2006-05-25, 05:35
  8. Quick question... What areas can ppl duo/solo limbus?
    By Ceberoth in forum FFXI: Everything
    Replies: 7
    Last Post: 2006-04-30, 15:04
  9. Weird Jailer of Temperance behavior?
    By MisterBob in forum FFXI: Everything
    Replies: 30
    Last Post: 2006-03-14, 19:11