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  1. #1
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    Dynamis Interview from Vana’diel Tsuushin Vol. 7

    http://www.jpbutton.com/wp-content/u...namistitle.jpg

    Q: Are there any special requirements you can fulfill, or enemies you can defeat, that will increase the drop rate of equipment?

    Itou: There are special tricks in place, but nothing that affects the drop rate.


    Q: Salvage Gear has caused Wootz Ore to skyrocket in price. Do you plan on alleviating this issue through having it drop in other Dynamis zones, or perhaps lowering the amount required?

    Itou: It’s possible that we will introduce new methods to obtain Wootz Ore in the next Version Update. The possibility is there, but it’s not set in stone.

    http://www.jpbutton.com/wp-content/u...iscomic011.jpg

    Q: It feels like the drop rate of Necropsyche was lowered. Was this adjusted in some way?

    Hayashi: It has not been adjusted.

    Q: Can you give us any solid info about item drops? For instance, how exactly was the rate increased during the September 9, 2008 update that raised drop rates?

    Developers: We cannot give you any data regarding conditions or rates surrounding item drops.

    http://www.jpbutton.com/wp-content/u...miscomic02.jpg

    Q: What specifically can I do in order to keep Fragment-related NMs interested so they don’t depop?

    Itou: Within the allotted time, you want to try multiple techniques, including, but not limited to: Inflicting status effects, using special abilities, avoiding the usage of special abilities, using magic, avoiding the usage of magic, using ranged attacks, avoiding the usage ranged attacks, inflicting large amounts of damage and kiting it. I cannot give you an answer as to how these affect each NM individually.

    Q: Is there a point at which you have fully grabbed the NM’s attention? Is it just about extending the length of the fight? Also, does any of this increase the chance of a drop?

    Itou: Keeping their attention will increase the length of the fight. I cannot give you an answer regarding any possible connections with their drop rate.

    http://www.jpbutton.com/wp-content/u...miscomic03.jpg

    Q: You stated in a previous interview that areas were not going to be adjusted to allow multiple groups to enter at the same time. Is there still no possibility of Dynamis seeing this kind of adjustment?

    Itou: Making a system which would allow for multiple groups to enter one area simultaneously would require a lot of time. I believe altering the underlying system in such a fashion could take years. Alternative methods for allowing players more time in Dynamis could become a reality, and we will work on that.

    Q: In Dynamis-Tavnasia and other “CoP Dynamis” areas, many people often come out dissatisfied. There are few time extensions and Relic equipment won’t drop before defeating the boss, not to mention other frustrating characteristics. Are there any plans to extend the allotted time, or adjust these areas in some beneficial way?

    Itou: It’s possible we may adjust this.

    http://www.jpbutton.com/wp-content/u...miscomic04.jpg

    Q: Out of all the recently added relic equipment, it feels as if BLU, COR and PUP pieces drop a lot, but DNC and SCH pieces barely ever drop? Do the equipment drop rates differ by job, and does this extend to the already existing jobs?

    Hayashi: There is no difference between the different jobs. The drop rates are all equal.

    Q: Do you plan to add anymore Dynamis areas in the future?

    Itou: There are still no plans to do so. We would like to continue adjusting existing content first.

    http://www.jpbutton.com/wp-content/u...miscomic05.jpg

    Q: Please tell us more details about Relic Weapons and their Weaponskills.

    Developers: We cannot provide any answers regarding the abilities and intricacies of such rare items.
    JPButton � Dynamis Interview + Comics

  2. #2
    Sea Torques
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    thats a lot of "we cannot tell you"

  3. #3
    Spiders are Awesome
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    Some of those questions are pretty stupid, but meh, I guess there isn't a whole lot to ask about Dynamis.

  4. #4
    Bagel
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    That is one highly useful and informative interview. You can imagine this guy must be a bundle of laughs in the office at work: "Hey we're going to fetch sandwiches for lunch, what do you want?" "I can't tell you"... "Anyone seen my stapler?" "I can't tell you"

  5. #5
    New Odin
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    "Next week: Garrison & Eco-Warrior interview + exclusive Kirin strategy book!! Look forward to it!!"

  6. #6
    Relic Weapons
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    Quote Originally Posted by pugnax179 View Post
    thats a lot of "we cannot tell you"
    The mini comics were cute.

    Edit: I thought the cover art was nifty too, the ahriman looks trippy.

  7. #7
    Cerberus
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    I cannot recall a more useless interview.

  8. #8
    Spiders are Awesome
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    Has anyone in history ever given a shit about necropsyche? I mean, 10k from npc is nice but how can you get a relic and not have one?

  9. #9
    New Spam Forum
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    Q: You stated in a previous interview that areas were not going to be adjusted to allow multiple groups to enter at the same time. Is there still no possibility of Dynamis seeing this kind of adjustment?

    Itou: Making a system which would allow for multiple groups to enter one area simultaneously would require a lot of time. I believe altering the underlying system in such a fashion could take years. Alternative methods for allowing players more time in Dynamis could become a reality , and we will work on that.
    Am I misreading this or did he, just after a question about how Dynamis is a pain to enter, say that they work on ways to INCREASE the time spent inside???

  10. #10

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    See? That's why I included the comics!

    The Salvage/Einherjar is more detailed and interesting. I just only had time for the shorter Dynamis interview today.

  11. #11
    Sea Torques
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    Alternative methods for allowing players more time in Dynamis could become a reality, and we will work on that.
    Just, no.

  12. #12
    Very Sexy Nerd
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    lol as if 3.5 hours (iirc? maybe it was just 3) of one long boring event wasn't long enough to drive people insane

  13. #13
    Bagel
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  14. #14
    Relic Shield
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    Lol ^

    But yeah.. we don't need more time in Dynamis. At least not non-CoP areas. Sucks they won't make it instanced, but meh.

    Didn't really expect more from a Dyna interview. The Salvage one is hopefully more interesting.

  15. #15
    E. Body
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    using special abilities, avoiding the usage of special abilities, using magic, avoiding the usage of magic, using ranged attacks, avoiding the usage ranged attacks, inflicting large amounts of damage and kiting it. I cannot give you an answer as to how these affect each NM individually.
    kinda a pointless answer since most shells have no issues doing mini-zergs on the weapon mobs, but seems each mob, to extend the fight, needs a different tactic, like for the bow/gun, maybe tossing more r.atks at them will keep them interested.

    again, like i said, kinda pointless since a mini-zerg is all thats needed

    edit:: i would like to see CoP dynas be 3hrs long. no issue clearing bosses, just gotta have that Accessory farming time

  16. #16

    ▲▲

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    Fucking /thread.

  17. #17
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Elmer the Pointy View Post
    See? That's why I included the comics!

    The Salvage/Einherjar is more detailed and interesting. I just only had time for the shorter Dynamis interview today.
    We love you Elmer!

  18. #18
    Old Merits
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    I think they might only be raising the time for COP-zones.
    Right now you can easily kill whole Bastok, Sandy, Jeuno ect.
    Killing whole Qufim or Buburimu is not that easy.
    Raising the time allowed in Dynamis zones that already offer possible 3.5 hours is pretty stupid though.

    This is the same like a lot of people are in a park, waiting in a line, all wanting to ride the rollercoaster -> instead of trying to fix the problem, everyone is allowed to ride 2x as long. Good idead

  19. #19
    Cerberus
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    The real problem is pick-up groups grabbing Dynamis areas, without regard to any linkshell calenders. Particularly bad with Xarcabard/Beaucedine, but even Bastok gets contested.

    Increasing time in CoP zones might actually alleviate this, though. They should probably add synthesis materials there like Dynamis - Beaucedine as well.

  20. #20
    Nidhogg
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    Quote Originally Posted by 6souls View Post
    Q: What specifically can I do in order to keep Fragment-related NMs interested so they don’t depop?

    Itou: Within the allotted time, you want to try multiple techniques, including, but not limited to: Inflicting status effects, using special abilities, avoiding the usage of special abilities, using magic, avoiding the usage of magic, using ranged attacks, avoiding the usage ranged attacks, inflicting large amounts of damage and kiting it. I cannot give you an answer as to how these affect each NM individually.
    So, in other words: DO AND DON'T DO THINGS.

    Got it. Helpful answer!


    LOL.

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