
Originally Posted by
Deimos
One thing I didn't see you mention is anything specifically about your "stun order" for Homing Missile. It's important to note that it's very difficult, if not impossible, to stun it if you wait to see the message in the log that it's using Homing Missile. It goes off quite quickly, so we always have our stunners cast Stun immediately when it turns. That way if it does do Homing Missile right away, it will get stunned, and if it doesn't, your tanks should both be able to move to its side while it's stunned, so it won't be able to use it any more until it turns again. We typically have two BLMs rotating Stun, and only nuking/enfeebling if it's not currently their turn. Adding a RDM/DRK to that should give you someone with Stun ready all the time, but I'm not sure how much they'll be able to concentrate on it, depending on how well the tanking is going, and considering they're the only refresh in that party for 4 mages.
One other thing I'd change is to have your MNKs use their 2-hours at the start, not the end. LBC is really easy to tank at the beginning, but at 25% it becomes absolutely ridiculous. I think if you wait until 25% to use the 2-hours, you'll find that they get wasted, since the MNKs will probably either end up quickly dead, or they'll get bound/paralyzed and LBC will move away from them (due to Homing Missile or someone else just pulling hate from curing the massive amount of damage they start taking). The fight generally turns into a mess for us at the end, with almost everyone ending up kiting it at some point. It'll most likely be your BLMs or RNG that end up finishing it off.