
Originally Posted by
Loren
1) Assuming a normal/good Atk + Acc situation, use DEX. Technically, AGI can be better in cases where the target has excessive defense or evasion (because your secondary hits are whiffing or hitting 0) but even in those cases it's best to just correct the problem with food/buff/debuff/etc.
2) Acc, Atk, STR, DEX, AGI, and nachos are all important to your DE damage but I'm extremely wary of broad statements of "stat X > stat Y" because then people will go off and apply that wisdom universally with no regard for the quantities involved or how much each is needed. If your WS accuracy or attack are bad, then remedying them will give you the most important improvements, but if they're already good then STR/DEX will add the most damage. Gotta constantly eyeball your Acc/Atk versus the target, it's an ongoing process. Rigid routines will not serve you well when it comes to mixed mobs in Limbus, Nyzul, etc.
Another important thing to note is that your armor slots are the one and only significant source of attribute bonuses (STR/DEX/AGI) whereas there are MANY ways to correct the Atk/Def and Acc/Eva ratios with your target. Food, SJ, songs, dice, acid bolts, Feint, etc. Hence, it's ideal to take care of Acc and Atk without using armor slots if possible so you leave the STR/DEX avenue open for maximum damage.
3) Those THFs are either misguided or lazy. My TA on Greater Colibri often hit in the 570-590 range, my X's knife friends can break 600 easy. For an ability that you're landing every 50-55 seconds, I don't see any justification for ignoring AGI considering MNKs will carry VIT and MND items for their 3-5 minute JAs.
4) In the middle levels, acid bolts are godly since people like to fight incredibly tough mobs with no BRD, a situation where your Atk is the worst casualty. However, most melee DD are stuck with sushi in those levels anyway so you don't need extreme R.Acc gear to land bolts, just some rings and maybe some Jaridah stuff. After 75, you'll find that acid bolt on a colibri or puk that lives for 30 seconds is not that hot, but they're still important to keep around for instance mobs. The 1/8 DEF reduction translates into about +14% to physical damage.