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Thread: Drg 2hr, 50% haste?     submit to reddit submit to twitter

  1. #1
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    Drg 2hr, 50% haste?

    http://wiki.ffxiclopedia.org/Spirit_Surge

    If it is really 50% haste, does it apply to the Magic + song haste cap, which is 43.3%? or 25% gear cap? or does it go beyond the 68.3% haste cap (probably not possible since you will have 100% haste).

    I tried to search forum and couldn't find any detail related to this.

    This will probably give the possibility of Drg zerg giving that Drk can do 100 GA with max haste, perhaps Drg has such potential?

  2. #2
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    Re: Drg 2hr, 50% haste?

    Unless I'm a bad judge of speed, I'm say it's more of a 10-20% reduction

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    Re: Drg 2hr, 50% haste?

    No.

  4. #4
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    Re: Drg 2hr, 50% haste?

    i doubt it's even close to 50%, but im sure there is haste, after meleeing with 492 delay for a few years before spirit surge it was easy to tell there was some haste.. but its not a ton

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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Casey_
    i doubt it's even close to 50%, but im sure there is haste, after meleeing with 492 delay for a few years before spirit surge it was easy to tell there was some haste.. but its not a ton
    I wonder if it goes over the cap like Desperate blows...

  6. #6
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    Re: Drg 2hr, 50% haste?

    Why doesn't someone go /nin and go test it with uts Ni.

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    Re: Drg 2hr, 50% haste?

    Its closer to 20ish% and from what I can see it goes over the haste cap from what I can tell. I'll do more testing with the 999 relic polearm and try to find how much it reduces the delay.

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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Dakk
    Its closer to 20ish% and from what I can see it goes over the haste cap from what I can tell. I'll do more testing with the 999 relic polearm and try to find how much it reduces the delay.
    If it is 20% beyond the cap, it could be something to look into. Perhaps 100 Polearm with a love halberd? Drg should be able to get 19% haste from equip without problem, if you have AF2+1 body you get 2% more, and obviously speed belt and dusk +1 will make you at 24%. 24% + 43.3% + 10% hasso + 20% 2hr = 97.3% haste? With a love halberd maybe you guys attack 150 time in 30 sec lol, or more depends on the duration of your 2hr.... scary...

  9. #9
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    Re: Drg 2hr, 50% haste?

    So Love Halberd with delay 396, -3% from stap is 384.12. Then assuming you can get 97.3% haste your delay is 10.37. An average of 1.5 swings per round (is that right for Love Halberd?) would make it 6.9 delay per swing. I'd say that'd be pretty comparable to a kraken/BZ drk if you can manage around 150 dmg per hit.

    EDIT: With that delay that would mean you hit 261 times in 30 seconds? That can't be right. It is 60 delay per 1 RL second, right? That means even if you only average 70 dmg per hit you'd be outparsing the best kraken drk. Someone please post where I went wrong with my math, because I'm sure I am.

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    Re: Drg 2hr, 50% haste?

    Yea, with that kinda haste you will become a god. 200+ hits in 30 sec is right if it goes beyond the cap and is 20%.

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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Nameless
    Yea, with that kinda haste you will become a god. 200+ hits in 30 sec is right if it goes beyond the cap and is 20%.
    I was hoping I had done some math wrong, but I keep going over it and can't find any errors. If indeed DRG 2 hour is 20% and it goes beyong Hasso/Gear/Spell cap then DRG is the new God. The only issue is that they don't have dread spikes, so if they're going to bust out 30k dmg in 30 seconds (very possible if you hit for ~115 each hit) you're going to either need a RDM to chainspell cure or a pimp PLD to invincible/etc right before you go. In any case, this is still very exciting. I don't want to even think about what it could be like if you could manage 200 a hit. It would be game breaking.

  12. #12
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    Re: Drg 2hr, 50% haste?

    The math is nice, I'll believe it when I see a video of a DRG hitting nearly 10 times per second. If your math is correct, not only would they be swinging 241 times in 30 seconds, they'd be able to replace Speed Belt with a Haste Belt (10% haste that also supposedly ignores caps vs 6% gear haste) and hit 101.3% haste, which is obviously impossible.

  13. #13
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    Re: Drg 2hr, 50% haste?

    its at least 25% because i just did it outside whitegate and utsu ichi went from 30 to 22. going to try it with sp double march in a couple hours and see if it goes towards the magic haste cap.

    a drg with homam needs to check if it counts towards equip haste

  14. #14
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Zosi
    The math is nice, I'll believe it when I see a video of a DRG hitting nearly 10 times per second. If your math is correct, not only would they be swinging 241 times in 30 seconds, they'd be able to replace Speed Belt with a Haste Belt (10% haste that also supposedly ignores caps vs 6% gear haste) and hit 101.3% haste, which is obviously impossible.
    Haste belt is added up towards the spell haste cap, so it would be much wasted haste as you can already hit the cap with SV double march and haste spell. Then you'd be lacking on gear haste and it'd gimp your parse.

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    Re: Drg 2hr, 50% haste?

    AND DONT FORGET THE WYVERN DAMAGE GUYS
    Yes, I realize the complete wrongness of the above statement

  16. #16
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Keno
    Quote Originally Posted by Nameless
    Yea, with that kinda haste you will become a god. 200+ hits in 30 sec is right if it goes beyond the cap and is 20%.
    I was hoping I had done some math wrong, but I keep going over it and can't find any errors. If indeed DRG 2 hour is 20% and it goes beyong Hasso/Gear/Spell cap then DRG is the new God. The only issue is that they don't have dread spikes, so if they're going to bust out 30k dmg in 30 seconds (very possible if you hit for ~115 each hit) you're going to either need a RDM to chainspell cure or a pimp PLD to invincible/etc right before you go. In any case, this is still very exciting. I don't want to even think about what it could be like if you could manage 200 a hit. It would be game breaking.
    cover buys time too, as does super jump, erasing all your hate and all. this is actually really compelling, especially with drg getting an accuracy, damage, and str boost in their 2 hr to boot. i agree. something SEEMS fishy here, but i just can't put my finger on it. only one way to find out for sure, and that's to test it. also worth factoring in are things like brutal and homam body that could be equipped to increase the swing output by a couple of %, slightly nudging the damage up.

  17. #17
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Jooeetheplatypus
    AND DONT FORGET THE WYVERN DAMAGE GUYS
    Yes, I realize the complete wrongness of the above statement
    lol I was just about to add that wyvern can add a couple more points to your parse

  18. #18
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Keno
    Quote Originally Posted by Nameless
    Yea, with that kinda haste you will become a god. 200+ hits in 30 sec is right if it goes beyond the cap and is 20%.
    I was hoping I had done some math wrong, but I keep going over it and can't find any errors. If indeed DRG 2 hour is 20% and it goes beyong Hasso/Gear/Spell cap then DRG is the new God. The only issue is that they don't have dread spikes, so if they're going to bust out 30k dmg in 30 seconds (very possible if you hit for ~115 each hit) you're going to either need a RDM to chainspell cure or a pimp PLD to invincible/etc right before you go. In any case, this is still very exciting. I don't want to even think about what it could be like if you could manage 200 a hit. It would be game breaking.
    cover buys time too. this is actually really compelling, especially with drg getting an accuracy, damage, and str boost in their 2 hr to boot. i agree. something SEEMS fishy here, but i just can't put my finger on it. only one way to find out for sure, and that's to test it. also worth factoring in are things like brutal and homam body that could be equipped to increase the swing output by a couple of %, slightly nudging the damage up.
    Wow, I didn't even think about brutal or homam body. I think that'd bring the average swings per round up from 1.5 to around 1.8? Or more? I don't know exactly how many swings per round Love halberd is though, so hopefully someone can fill me in on that.

  19. #19
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Keno
    Quote Originally Posted by Zosi
    The math is nice, I'll believe it when I see a video of a DRG hitting nearly 10 times per second. If your math is correct, not only would they be swinging 241 times in 30 seconds, they'd be able to replace Speed Belt with a Haste Belt (10% haste that also supposedly ignores caps vs 6% gear haste) and hit 101.3% haste, which is obviously impossible.
    Haste belt is added up towards the spell haste cap, so it would be much wasted haste as you can already hit the cap with SV double march and haste spell. Then you'd be lacking on gear haste and it'd gimp your parse.
    Like I said, post a video or all you're doing is tossing around pretty numbers. Shouldn't be that hard to test, even if you can hit 90% haste with 2hr, that'll prove the concept. Can do that without any of the expensive shit, just get a BRD and RDM or WHM and go outside town.

    And Keno, unless I'm horribly mistaken, you can't have your 2hr active AND a wyvern out at the same time. I could be remembering incorrectly, but I thought that using Spirit Surge consumed your wyvern and killed the recast so you couldn't resummon immediately.

  20. #20
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Zosi
    Quote Originally Posted by Keno
    Quote Originally Posted by Zosi
    The math is nice, I'll believe it when I see a video of a DRG hitting nearly 10 times per second. If your math is correct, not only would they be swinging 241 times in 30 seconds, they'd be able to replace Speed Belt with a Haste Belt (10% haste that also supposedly ignores caps vs 6% gear haste) and hit 101.3% haste, which is obviously impossible.
    Haste belt is added up towards the spell haste cap, so it would be much wasted haste as you can already hit the cap with SV double march and haste spell. Then you'd be lacking on gear haste and it'd gimp your parse.
    Like I said, post a video or all you're doing is tossing around pretty numbers. Shouldn't be that hard to test, even if you can hit 90% haste with 2hr, that'll prove the concept. Can do that without any of the expensive shit, just get a BRD and RDM or WHM and go outside town.

    And Keno, unless I'm horribly mistaken, you can't have your 2hr active AND a wyvern out at the same time. I could be remembering incorrectly, but I thought that using Spirit Surge consumed your wyvern and killed the recast so you couldn't resummon immediately.
    Considering my DRG isn't even unlocked it'd be hard to post a video. But I do urge Daahan or some other veteran DRG to try this all out.

    EDIT: As for the wyvern being out during 2 hr, isn't that the whole point of Spirit Surge? You add some stats to your Wyvern during it as well?

    DBL EDIT: Off of ffxiclopedia:

    Quote Originally Posted by FFXIClopedia
    A Dragoon must have a Wyvern out in order to use Spirit Surge.
    TRPL EDIT: And is the Wiki incorrect or does spirit surge really last 1 minute?

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