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  1. #1

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    TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Final Fantasy XI Wings of the Goddess
    New Job Dancer (???) and New Monsters in Latest Trailer


    Source: http://www.4gamer.net/games/039/G003982/20070921030/
    Translated by: Elmer the Pointy
    Posted on: bluegartr.com

    http://www.cactusleaftl.com/ffxipics/tgs0922a.jpg

    Square Enix raised the curtain on the Tokyo Game Show 2007 with the announcement that Final Fantasy XI Wings of the Goddess debut on November 22nd. Players anxiously awaited for more information on the expansion’s contents.

    With the presentation of their newest trailer, we have been shown a slew of new information. First, we see some familiar figures, such as Orcs, Quadav, and Yagudo, but also some new monsters, like Pixes, Gnats, and giant Sandworms. We’ve also got 13 screens of the three nations in the past, and 6 screens of some new, unfamiliar terrain. Also, check out the concept art for the new job Dancer (???) as well at the Cavernous Maw (????).

    PIXIE
    http://www.cactusleaftl.com/ffxipics/tgs0922b.jpg

    GNAT
    http://www.cactusleaftl.com/ffxipics/tgs0922c.jpg

    SANDWORM
    http://www.cactusleaftl.com/ffxipics/tgs0922d.jpg

    ORC
    http://www.cactusleaftl.com/ffxipics/tgs0922e.jpg

    QUADAV
    http://www.cactusleaftl.com/ffxipics/tgs0922f.jpg

    YAGUDO
    http://www.cactusleaftl.com/ffxipics/tgs0922g.jpg

    The new expansion, Wings of the Goddess, takes place in CE 862, upon the eruption of the Crystal War. In other words, it has to do with what happened in Vana’diel around 20 years in the past. The scenery we’ve all become familiar with has gone through some changes. The images of Sand’Oria, Bastok, and Windurst show how the ambiance of these countries we’ve grown so accustomed to will change.


    http://www.cactusleaftl.com/ffxipics/tgs0922h.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922i.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922j.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922k.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922l.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922m.jpg
    http://www.cactusleaftl.com/ffxipics/tgs0922n.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922o.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922p.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922q.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922r.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922s.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922t.jpg

    In addition, a new, mysterious area has been revealed to the public. It appears to be made up of numerous floating islands, and has an ominous feel to it. You can see a fountain, as well as other man-made constructs, but wherever this place may be is still shrouded in mystery.

    http://www.cactusleaftl.com/ffxipics/tgs0922u.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922v.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922w.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922x.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922y.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922z.jpg

    As for the new job, Dancer, it is described thusly:

    “With their aggressive steps, these thewy terpsichoreans would weave forbidden magicks upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerous cants. The popularity of this profession reached its peak during the Great War, when dancers were common additions to allied army units fighting on the front lines.”

    Our guess is that a Dancer will be similar to a Bard, in that it can produce effects to damage the enemy or support the party. This goes along with what we heard in our interview at the E3 Summit 2007 in July, where we were told a party support job was in the works…

    http://www.cactusleaftl.com/ffxipics/tgs0922za.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zb.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zc.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zd.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922ze.jpg

    Lastly, there was some concept art for the Cavernous Maw.

    “What lies beyond these mysterious portals of grotesque design, and why have they suddenly manifested across Vana’diel? Perhaps the answer lies in rumors which state similar gates were also witnessed during the Crystal War, two decades past.

    These portals are what connect the Vana’diel of the past to the Vana’diel of the present, and are of great interest.

    http://www.cactusleaftl.com/ffxipics/tgs0922zf.jpg

    The movie seen at the TGS 2007 is available on the public PlayOnline site as of September 22nd, 11am JST. Players are sure to be happy seeing the new Dancer class, as well as the flashy new Weapon Skills exhibited in the video. Also, the BGM is just perfect for setting the mood for this serious, dark tale. Some stills taken from the video can be viewed below, and of course, please check it out on the Wings of the Goddess official site.

    http://www.cactusleaftl.com/ffxipics/tgs0922zg.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zh.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zi.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zj.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zk.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zl.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zm.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zn.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zo.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zp.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zq.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zr.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zs.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zt.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zu.jpghttp://www.cactusleaftl.com/ffxipics/tgs0922zv.jpg

    http://www.cactusleaftl.com/ffxipics/tgs0922zw.jpg

  2. #2
    Issac
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    This is awesome. :D Thanks for the translation Elmer!

  3. #3
    Sea Torques
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Really looking forward to this.

  4. #4
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Elmer, back to your own thread!

    Love the awesomeness tho.

  5. #5
    Cerberus
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Very nice screenshots. Its great to see what the old cities looked like fortified.

  6. #6
    Puppetmaster
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Thank you Elmer, great job as always.

  7. #7
    BRP
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Thanks Elmer!





    (answer my PM! ;

  8. #8
    Taj
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<

  9. #9
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Taj
    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<
    Is only one still, it's probably jacked up moar than that.

  10. #10
    Relic Shield
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Taj
    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<
    DID YOU NOT SEE THE BROKEN STAIRS?

  11. #11
    Sandworm Swallows
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Meh, new job. Yay Sand Worms!

  12. #12
    E. Body
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Taj
    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<
    I think the setting takes place before that was supposed to happen. And hell, for all we know, we will change is to that Windurst is never destroyed and that Karaha-Baruha still lives in present-day Windurst.

    Also, yay new jobs.

    And Septimus and/or Niro: I will be sorely disapointed if I don't see a parade of Galka dancers wearing nothing but their Aqueducts/Sacrarium subligar.

  13. #13
    Bagel
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Wow good stuff, thanks.

  14. #14
    Ryko's Full of Lies and Johns
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22


  15. #15
    CoP Dynamis
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    wheres golden saucer ?

  16. #16
    Hydra
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Merrit party @ Pixies, 5/6 looking for member, Dancer.

  17. #17
    The Once and Future Wamoura
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Quote Originally Posted by Taj
    Am I the only person who's mildly annoyed they just took Windurst and reskinned it? Wasn't it supposed to have been destroyed in the great war? <_<
    The way it looks by the time we go back much of old Windurst is already destroyed

  18. #18
    Relic Weapons
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    i wonder if like rangers can use that ballista in beseiged

  19. #19
    Hydra
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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Can't stress how awesome those quadavs look i mean if you though the shell was bad enough, now they have armor on the shell!

  20. #20
    We built this city
    We built this city on cock and stooooooone

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    Re: TGS 2007 - New Job & New Monsters - 4Gamer 9.22

    Really interested in those new Weapon Skills. I hope each class gets one.

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