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  1. #1
    Smells like Onions
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    Corsair Limit Fight

    I've given this a pretty good go for the last couple weeks... and have yet to beat him. I've noticed that most detailed strategies currently out are so old they were written before light/dark shots were changed. I reliably get him to 35% when my 2hr enevitably fails to give me the TP that I think will allow the final shot to knock him out.

    What I'm asking is this... is victory totally luck, and based off of wether or not your 2hr gives you TP to get in a final slug, or is it still winable on a really crappy wildcard roll? Any suggestions at this point would be helpful.

  2. #2
    Clever and witty, all together the ladies love the Nekura
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    Re: Corsair Limit Fight

    This thread is probably your best bet for strategies, you can prune what you need from there and it's more recent. Unfortunately I haven't done the fight yet myself (getting there!), so that's all I can offer.

  3. #3
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    Re: Corsair Limit Fight

    That was actually much more informative that a lot of what I've read.. Thanks. What I don't get it how these folks are going in and scoring 200+ damage off their quick draws. Every attempt I've done, no quick draw has hit for more than 35 dmg, except for the one time I went in with a vulcan staff on firesday and then they hit for 65.

    My fights have all mostly gone the same way... I shoot > Slug > QuickDraw > Icarus > Slug > Wild Card (never getting TP) > Quick Draw... at that point he's at 35% and i's happened that way the last 5 times. If those QDs were hitting for 200+ he'd be gone, but they definitely were not. I guess I'm going with the theory that if that Wild Card doesn't give TP, I'm done for.

  4. #4
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    Re: Corsair Limit Fight

    Quote Originally Posted by Barahir
    I guess I'm going with the theory that if that Wild Card doesn't give TP, I'm done for.
    Pretty much. The time I beat him, I actually didn't need Wild Card, but don't count on that ever happening again. He missed me like 4 times in a row and I half-resisted an Ice Shot.

    I see a problem in your plan though. Do Slug > Icarus > Slug, because if you're quick enough, that's Reverberation and an extra 200 damage. Also, equip Fire Staff and use Fire Shot. It's almost always a guaranteed 200 dmg Quick Draw that way.

  5. #5
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    Re: Corsair Limit Fight

    Quote Originally Posted by Barahir
    That was actually much more informative that a lot of what I've read.. Thanks. What I don't get it how these folks are going in and scoring 200+ damage off their quick draws. Every attempt I've done, no quick draw has hit for more than 35 dmg, except for the one time I went in with a vulcan staff on firesday and then they hit for 65.
    Are you swapping in AGI gear for your Quick Draws? If not, that could be why you're seeing partial resists.

  6. #6
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    Re: Corsair Limit Fight

    Ok... I beat this last night... and while not 100% I am going to venture to say that if you self skillchain your first 2 slug shots, Qultada gives up and the fight is over. The damage i did in those first 2 slugs was about 1/3 the dmg I have done to him in the fights i failed, and he basically just stopped the fight. I didn't fire a single Fire Shot. Broke the record at 4mins 55 secs. It's just a theory, but I think that's what I see in that speedy video that's on YouTube too. She slugs 2x and gets the reverb skillchain and done...

  7. #7
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    Re: Corsair Limit Fight

    Interesting. I know in some of the strats I read the fight kept going after the self-SC, but that was pre-Steel Bullets.

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