
Originally Posted by
Wraith
A friend and I were having a conversation about the calculations people use to determine melee and WS damage. He says that the equations can't be accurate because they don't take into account the language SE's programs use, and that the only way to be accurate is to actually see the source coding. I argued that people have been working on these equations for 6 years now, and using values they obtained from the game, so the programming language used to do calculations in the game shouldn't matter.
In the end, he gave the calculations about 90% accuracy, whereas I said they should be about 99% accurate. My question is how accurate would you all say the damage equations are? How certain can we be on how things like fSTR, pDIF, and the like are calculated?
He also claims that a better judge of which piece of gear gives better damage output is by parsing, while I say that there are just too many variables going on in a parse to give as accurate a readout as paper calculations. What do you all think on this topic?