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  1. #1
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    BahamutV2, The Wyrmking Descends BC Strategy non-tp-burn

    Could you assist me with some non-tp-burn, safe and repeatable strategy for this bc ?

    I'm looking for a way to be able to do multiple runs w/o relaying on 2hs, cors, besiedge or bringing a shit ton of people.

    Thank you in advance, couldn't find any thread about it with search and I have always done it tpburn.

  2. #2
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    Manaburn

  3. #3
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    Any deails about number of ppl needed, setup, etc ? >.>

  4. #4
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    Honestly really don't do this by tanking with plds or manaburning it.. It will require just as many people as a TP burn and likely lots of lost XP. I have fought this mob tanking it with PLDs and BLMs burning down Bahamut as well as his summons and I would NEVER do it again.

    It is soooo easy to TP burn and you really do not need that many 2hour-abilities to do it.

    My shell does several orbs every other week. We do have many members who come to this event because it's a money-maker, however, even if you have just 18-20 you could burn 2-3 orbs if you use your 2hours where they are needed = the chainspell stun and bard songs.

    We have gone with 0 Melee 2hours, 1 Bard 2hour on Minuets and 1 Cspell stun.

    I should note: Having only 1 Cspell stun is doable but it can be risky, so i would advise 2 cspell stunners.

    So honestly as long as you have decently geared melees, who sleep TP or sub Sam to obtain TP all you need is like 3 2hour-abilities per fight.

  5. #5
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    hmm yes, that's how we do it atm, but I was looking for some short of stable strategy to do it over and over... somehow like manaburned ouryu.

  6. #6
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    you probably want to be looking at a full alliance or near full alliance to manaburn.

    I've always done it with:
    1 tank pt PLD PLD BRD RDM WHM WHM (can probably use SCH too now these days)
    2 blm pt with a rdm/drk in each.

    We chainspell stun Vrtra since it charms people consecutively if person with hate is close to it, as well as bringing poison pot for its sleepga. For jorm, people need to try to stay away from its melee range when it bloodweapons.

    I've done it with no death as well as alot of death. It does take longer to do compare to TP burn. The fastest we ever done was like 22mins, but most of the runs average on 30 some minutes. Not all of our blms have the greatest gear, but it just shows that it isn't that hard to do it manaburn with some experience. Can probably use fewer BLMs if all your BLMs are decked out.

  7. #7
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    How i did itwas alot like syanonn but we only had 1 RDM/DRK

    our PT was

    PLD/NIN x2 WHM/x2 RDM BRD

    and other 2 PT was BLM with RDM or BRD for refresh.

    1 PLD tank the other wait outside for when a) pld 1 die) or summon arrive to flash it before BLM nukes.

    each 10% we stop (like 91-81 etc) to make sure tank is rdy for flare or BLMS are rdy for summons, then we push him lower to trigger summon or flare.

    at 21% of burn him down when BLM is rdy we time nuke and mega nuke him down to 0 (to evade terraflare and last summon), also pop poison pots for vrtra so sleepga dosnt fuck us up.

    the RDM/DRK is there to stun either Firega IV or Flare if we arnt rdy (just to push it later so tank gets healed) unless people fuck up, we never loose

  8. #8
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    Quote Originally Posted by Duber View Post
    hmm yes, that's how we do it atm, but I was looking for some short of stable strategy to do it over and over... somehow like manaburned ouryu.
    Manaburn is never a "stable" strategy on bv2, imo. Any of the summon wyrms can take out large numbers of blms if you don't do it just right.

    You have to spend nearly as many 2hours doing the manaburn way (cspell is often required for manaburn).

    And if you have the numbers or plan it out right, you can do tpburn over and over. My shell does 4 orbs everytime we go. Granted we make sure there are at least 7 RDMs there for cstun, but it is possible.

    And at 25-30 mins per kill manaburn style, it is fairly stressful. You want to fight bv2 for 2-3 hours? (accounting for breaks between fights)

  9. #9
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    If you have the numbers and plan it out right, you can manaburn it over and over too.

    It's no safer or riskier than the TP burn, in my opinion, and my ls has done plenty of both. Though you may consider the fact that it takes a lot longer, so depending on how many people come out to these things vs. how long they can stand sitting there, you might get just as many Bahamuts done one way as the other. It's just that with TP burns you usually stop due to lack of 2-hours, whereas with manaburns you tend to stop because people leave.

  10. #10
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    Quote Originally Posted by Andri View Post
    Manaburn is never a "stable" strategy on bv2, imo. Any of the summon wyrms can take out large numbers of blms if you don't do it just right.

    You have to spend nearly as many 2hours doing the manaburn way (cspell is often required for manaburn).

    And if you have the numbers or plan it out right, you can do tpburn over and over. My shell does 4 orbs everytime we go. Granted we make sure there are at least 7 RDMs there for cstun, but it is possible.

    And at 25-30 mins per kill manaburn style, it is fairly stressful. You want to fight bv2 for 2-3 hours? (accounting for breaks between fights)

    why the hell you need CS for Manaburn V2 if you dont fuck up shit?

    just make all BLM time nuke at 21% then make them spam nukes

    like 9-10BLM freeze II will bring him down to 7-10% if they dont resist so just spam blizz III/IV to finish it before Terraflare goes off

  11. #11
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    Quote Originally Posted by Andri View Post
    You have to spend nearly as many 2hours doing the manaburn way (cspell is often required for manaburn).
    You don't need to use any 2hrs for the manaburn strategy. It's quite possible to do a mana burned baha2 without any 2hrs at all, it just takes practice.

    I will admit it's quite a bit more stressful, mana burning baha2 was probably one of the most difficult fights I've participated in because every single fight would go differently. Sometimes you'd get the extremely smooth fight, then there would be times where you'd see half your tank pt die from an unresisted flare, some wyrm add might kill half your blms, or an unlucky terraflare would go off the last 20% zerg and kill almost everyone. Mana burning Baha2 is definitely something that requires a solid group of ppl that can adapt to different bad scenarios, and recover. On my server at least, Baha2 was very rarely killed until ppl figured out how TP burning worked because of how difficult the mana burning strategy can be.

  12. #12
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    Quote Originally Posted by Ratatapa View Post
    why the hell you need CS for Manaburn V2 if you dont fuck up shit?

    just make all BLM time nuke at 21% then make them spam nukes

    like 9-10BLM freeze II will bring him down to 7-10% if they dont resist so just spam blizz III/IV to finish it before Terraflare goes off
    Every time I've done it (now I admit this was two years ago because I don't know any shells that would manaburn this anymore) we chainspell-stunned vrtra. So i guess if you want to risk the charms then sure, you don't need a 2hour.

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    Personally i dont like Zerg bahamut because

    we always have 1 RDM that will fuck up the stun timer, aka start when it's not the time and make bahamut (no effect) then bang flare

    Or he will phalanx himself and will keep resisting dispel to fuck us

  14. #14
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    Quote Originally Posted by Andri View Post
    Every time I've done it (now I admit this was two years ago because I don't know any shells that would manaburn this anymore) we chainspell-stunned vrtra. So i guess if you want to risk the charms then sure, you don't need a 2hour.
    My linkshell had me as PLD/NIN pull the wyrms, and then the BLMs would nuke them down in a few seconds. Risk the charms? I'd get charmed by Vrtra on occasion, but Vrtra would always be dead as soon as I saw the little charm icon, and it was never an issue. I've never experienced anyone else getting charmed in that BCNM.

  15. #15
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    Quote Originally Posted by Ratatapa View Post
    Personally i dont like Zerg bahamut because

    we always have 1 RDM that will fuck up the stun timer, aka start when it's not the time and make bahamut (no effect) then bang flare

    Or he will phalanx himself and will keep resisting dispel to fuck us
    How to avoid these things:
    1) Have 2 Rdms chainstun and bang the fuck out of their heads if they do stuff like button smash. Teach them to chainstun appropriately by pacing their stuns.
    2) The third RDM in ally should dia3 Bahamut and then spam dispel
    3) The 3 Brds in ally ALL sub BLM. As we engage, they Elemental Seal Finale Bahamut. There is no way he has anything up after that, nor puts anything back up.

  16. #16
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    I believe it was Rukenshin who wrote about doing this fight in 10-12mins using manaburn strat with no 2hrs at all. They would line up to do 5-10 orbs in 1 run whereas most tp burns take 10mins between kills anyway due to waiting on timers and usually end up doing 3-4 at the most with 18 people.

    That said if you have only 10-14 people to go with tp burn is definately better and with 14 its still quite easy to manage 3 orbs in 1 run without needing to reset any 2hrs. Just have the DDs and brds stagger them for different orbs.

    This is Rukenshin's LJ post from way back about how they handle the fight (its mostly from a tanking perspective)

    http://rukenshin.livejournal.com/16046.html#cutid3

  17. #17
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    We adopted our strat for manaburning this of Stans basic strat, pld/nin main tank, pld/nin to pull wryms, make sure blms dont hold back on smns, know what spells to nuke, rdm/drk stuns firega only. It might not be the most efficient way of doing B2 but fuck, its fun. Use to do this all the time manaburn b4 people figured out the tpburn. Now i just do it for new members cause its a good experience for them. Its alot easyier now than what it use to be with the addition of new gear, merits etc.

  18. #18
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    A couple of things that weren't said:
    -Bring a thf.
    -1 Rdm/drk can handle stunning firaga, but keep in mind he builds a resistance to it rather quickly.
    -another rdm should be doing the dispels because rdms tend to build hate pretty quickly actually in this fight. Dispel will get resisted so in slots where you can't put enfeebling (or much enfeebling) you should put -enmity.
    -An easy way for blms to die is resisted nukes. Make sure your blms are going full skill gear and make sure they don't nuke retardedly. Do not nuke Ice on jorm tiamat or vrtra. Do not nuke thunder on ouryu.
    -Make sure all your blms throw out stuns (except on ouryu use gravity instead) in between nukes on the wyrms and try to space them out. If you do it right they will be locked fairly well and could save your blms
    -The 2 wyrms to watch out for are jorm and vrtra because jorm's bloodweapon will fuck your blms up and extend his life and Vrtras charm will make you lose a chunk of damage and extend his life. Wyrms can not be up long or blms die. If it's your first time you might have a CS stun for these (vrtra is more threatening) until your blms are good at keeping him stun locked.
    -Use poison pots before each wyrm, vrtra likes to open with sleepga
    -He spams teraflare under 10% not 20%, most people like to skip a wyrm to save time. But, if its your first time I'd advise against doing this because once you drop him below 10% either he's going to die or you're going to die. When you get good at it, you can start zerging him at 20% and have a pld/nin kite the wyrm around.
    -ES should probably be saved for vrtra and when you go for the final zerg

    General party set up i did this with was Tank: pld/nin (with gear for flares) pld/nin (holding adds only) whm whm brd rdm(dispel). Damage: rdm/drk(watches firaga) blm blm blm blm thf. Damage: brd or cor blm blm blm blm blm

    Edit: Also make sure your whms designate which buffs they are going to give it loves to spam dispel. Make sure they aren't in there at the same time so they don't get stoned at the same time. They are going to be pissed off at the end of this fight btw. Oh you got all buffs up and barfire on when its at 61%? LOLOLOLOL horrid roar!

    Edit2: lol it should also be noted that sch didn't exist and cors were very scarce the last time I did it. At least 1 Sch would probably be nice incase both whms get stoned.

  19. #19
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    Ok, thank you for the info, I get a better idea of what to expect now.

    We'll give it a try manaburn style and depending on results we'll consider continue using it in the future, specially those days we are low on DDs or we have a lot of orbs to burn.

  20. #20
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    the other option is to replace two blms with two DD's who can make light, then have your blms burst, usually kills the worms in one volley that way (6 blms).

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