
Originally Posted by
Baelwulf
Please be understanding, I'm taking a shot here based on my understanding of the matter at hand but I may not understand the mathematics perfectly here.
otherwiki has fighter's roll listed with a range from 7-24%, with the middle range of numbers going 11-12-13%, so let's say a 12% Double Attack enhancement on a Warrior with no merits and no brutal(10% innate double attack rate)
Otherwiki also lists Ridill proc rates as roughly 30% single, 50% double, 20% triple.
Without fighter's roll you're going to get 10% Double Attack which will skew it, basically 10% of your singles become doubles, and 10% of your triples become doubles, so it skews it to becoming 27:55:18.
Taking a weighted average this comes to an average number of swings per round of ( 1 ( 27 )+2 ( 55 )+3 ( 18 ))/100 = 1.91 swings per round.
With a fighter's roll(assuming average yield of 12), brings your innate Double Attack rate up to 22%, applying the same logic you now have an ~23% chance to single, 62% chance to double, and a 15% chance to triple.
Taking a weighted average this comes to an average number of swings per round of ( 1 ( 23 )+ 2 ( 62 )+3 ( 15 ))/100=1.92 swings per round, so -technically- it should be slightly better, but the difference is all but negligible.
Just for shiggles let's assume you have full DA merits and a Brutal Earring equipped with an average roll of 7 for 12% DA. so 32% activation rate.
20.4% single, 66% double, 13.6% triple
weighted average results in:1.93 swings per round.
In summation, Fighter's Roll does practically nothing for Ridill-onrys, theoretically the boost would be more pronounced for a Axe/Ridill WAR, since it would have to be factored into Axe double swings and Rampages.
edit: math was turning into emoticons