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Thread: COR Endgame usage     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    COR Endgame usage

    Long time listener, first time caller.

    Aside from merit parties, is there a demand for Corsair against Sky, Sea, HNM, etc etc? For instance, would you perhaps think "I wish we had a COR in this slot, instead of a RDM or BLM" (since those are my other 75 jobs).

    Maybe as a buff for the DD party, since Bards seem to be in short supply, and often get placed elsewhere.

    Translation: I want to do more in sky then just RDM or BLM, and missing ranged attacks on gods sounds like fun. :D

    Any input or thoughts on how Corsair is used for you and your LS?

    ~nyow~

  2. #2
    D. Ring
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    It buffs people and does some backup curing. Don't bother using ranged attacks. Very useful in melee (Rogue and Fighter or Monk's Rolls) or Mage (RDM and BLM rolls for BLM, DRG or BST and SMN for SMNs, SMN and WHM for other mages) parties. Less so in tank parties.

  3. #3
    They're coming to take me away. Ha Ha!
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    A COR can work in any PT of any HNM. (Although I really wish they would make Gallant's Roll not shitty. Otherwise, while the Tank PT gets use out of a COR, they don't get as much as say, Melee PT, or BLM/SMN PT)

  4. #4
    Ashira
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    Also handy for Random Deal, and of course the luck of the draw on Wild Card~ giving full TP and/or resetting abilities and/or 2HRs on Dynamis Lord and such = teh sex.

  5. #5
    nsx
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    I've used COR on Tia and Vrtra.

    Makes a nice SMN PT buffer / quick draw. I got over 300 dmg Light shots on Vrtra pretty consistantly.

    As far as 'we'd rather have a COR in that slot'...not really. COR is more of a luxury imo. Its fine and dandy, provides some nice upside, but when you are doin stuff low on #s (i.e. 15 man Tiamats), COR isn't the job I'm bringing.

  6. #6
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    Quote Originally Posted by Ashira
    Also handy for Random Deal, and of course the luck of the draw on Wild Card~ giving full TP and/or resetting abilities and/or 2HRs on Dynamis Lord and such = teh sex.
    Oh right. DRK + Kraken + COR 2h = FTW.

  7. #7
    Relic Shield
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    I haven't seen him post since he left the game but Russta used Cor quite often, it's really fucking good. Wind shot for kited mobs is very useful, MAB boost for Sea gods is hot. SMN buffs for wyrms are used frequently. Just to name some things I rembered.

    2hr reset is like a 20% chance, or someting not approaching 50.

  8. #8
    Black Belt
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    "I wish we had a COR in this slot, instead of a RDM or BLM"
    i'm sure in a BLM x 5 + Refresher PT, the other BLMs would not mind taking out one of BLMs for a COR to increase their damage (as long as they are not that BLM).

    i'm sure in a melee x 4 + BRD + Healer PT, the melees wouldn't mind having one melee taken out for a COR either.

    but this is in non-limited situations like Dynamis, Kirin, Fafnir or Limbus (when you already have more than enough people). in a limited situation like a 3-4 man Limbus, i doubt you would put a COR in any of those spots in place of a BLM or RDM that can Sleep, Stun, Gravity, Silence etc.

    if there's a difference between winning and possbily losing, a COR will not be making that difference, but between faster and shorter fights that you are going to win regardless, a few CORs are good to have around.

  9. #9
    Bagel
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    I would say actually Melee get the least use out of COR, apart from the obvious example of recharging 2hrs..

    Tank pts get mp regen, hmp, magic defense bonus
    BLM pts get mp regen, magic accuracy, magic damage, hmp
    SMN pts get mp..mp....mp....mp....mp, and pet atk/acc is meant to be hot (although i never saw great results)

    Melee gets Crit+ (awesome) Double atk+ (debatable on HNM), and subtle blow/store tp in sucky amounts

    as someone else said, though, its not a necessary job by any means. if you could take a cor or a bard, 99% of the time you would take a bard unless you had "enough" bards already. If you have suitable numbers for other jobs, cor is a fantastic addition in any party.

  10. #10
    Sea Torques
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    For melees, a BRD is better than a COR.
    For mages, a COR is better than a BRD or RDM.
    For Tanks, anything that can Haste and Cure them is sufficient (we rarely ever give BRD/COR to Tanks... they usually just get RDM + WHM)

    From what we know about COR now, it's more like "oh neat we have a COR" rather than "Crap guys we need a COR."

    Unless your LS is swimming in BRDs, COR isn't too great. The only place I'd use a COR over a BRD is for a mage party (esp. if you have any SMN there) and maybe a Tank PT.

  11. #11
    Bagel
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    Quote Originally Posted by Delekii
    as someone else said, though, its not a necessary job by any means. if you could take a cor or a bard, 99% of the time you would take a bard unless you had "enough" bards already. If you have suitable numbers for other jobs, cor is a fantastic addition in any party.
    Yeah. They're bards that give up lullaby, threnody, elegy, carol and finale, and have weakened versions of everything else, like their haste doesn't reduce spell cast time etc. and get a couple minor and overall too weak benefits like magic def bonus, magic accuracy bonus, xp bonus etc. On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time. But they get to shoot things with a gun and wear pirate costumes (arrrrr!)

    BRD >>>>> COR

  12. #12
    Sea Torques
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    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicious TP moves.

    Edited because I can't spell vicious >_>

  13. #13
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    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.

  14. #14
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    While you can never truly replace minuets, crits can be amazing for HNM's, so I'd say a COR using Rogue/Hunter's rolls with a Bard in party would be best for a 4x melee party.

  15. #15
    Relic Shield
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    On wyrms, nothing speeds the fight up like a COR. and with the smn bonus on evokers, COR also gives the best mana regen to the smn party. Ellegy is the ONLY reason BRD>COR for this fight, once you are comfortable with your ellegy, if another guy comes online with brd and cor @75 you'll be asking him to come COR.

  16. #16
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    Quote Originally Posted by layoneil
    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.
    o_O

    Adding more healers isn't going to make Ash Dragon (just a simple example of something that becomes nasty with too much tp) a pansy for a all melee party.

    Subtle blow is horribly sucky with the current equipment/traits in the game.

  17. #17
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    Quote Originally Posted by levish
    Quote Originally Posted by layoneil
    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.
    o_O

    Adding more healers isn't going to make Ash Dragon (just a simple example of something that becomes nasty with too much tp) a pansy for a all melee party.

    Subtle blow is horribly sucky with the current equipment/traits in the game.
    It is because if you focus on one person getting subtle blow you still have a bunch of other melees whacking giving tp. When you have a COR giving ALL of the melees Subtle Blow its very significant.

  18. #18
    Sea Torques
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Delekii
    as someone else said, though, its not a necessary job by any means. if you could take a cor or a bard, 99% of the time you would take a bard unless you had "enough" bards already. If you have suitable numbers for other jobs, cor is a fantastic addition in any party.
    Yeah. They're bards that give up lullaby, threnody, elegy, carol and finale, and have weakened versions of everything else, like their haste doesn't reduce spell cast time etc. and get a couple minor and overall too weak benefits like magic def bonus, magic accuracy bonus, xp bonus etc. On top of that the recast is obnoxiously long so you better not miss a cast or you're going to be without your MP buff for a good long time. But they get to shoot things with a gun and wear pirate costumes (arrrrr!)

    BRD >>>>> COR
    or you can actually understand how the job works and not speak out of your ass

    this isnt about corsair solo supporting the whole alliance in an endgame fight.. they're there to support along side redmages/bards and work together... not replace them

    imo, corsair is best suited in a mage party for HNM... blm blm blm blm rdm cor is sexy.. what can a bard offer to blackmages other than mp refresh? blms dont need endless supplies of mp because if they did they'd be flat on their asses waiting for a raise... blm / rdm roll when nuking smn/whm when resting
    not to mention its the only job that can enhance summoners at all

    i hit 269 damage on a cardshot easily with MAB roll up and that was with a crappy damage gun (coffinmaker not unlocked yet) , no day bonus, and no elemental staff, not blm/rdm subs
    people also forget the added effect of shots to enhance existing buffs.. so while cors cannot slow mobs, they can increase the potency of it....

    worst case scenario of busting on a roll is that you'll be 15seconds without that buff, if the corsair risked the roll just before double-up chance expires, which is best to do imo when debating to roll on a risky number

  19. #19
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by levish
    Quote Originally Posted by layoneil
    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.
    o_O

    Adding more healers isn't going to make Ash Dragon (just a simple example of something that becomes nasty with too much tp) a pansy for a all melee party.

    Subtle blow is horribly sucky with the current equipment/traits in the game.
    It is because if you focus on one person getting subtle blow you still have a bunch of other melees whacking giving tp. When you have a COR giving ALL of the melees Subtle Blow its very significant.
    unless it's something freakish like 80-90% less tp given i'd say it's still insignificant towards making something that is blm / smn only into something melee's won't be shunned for.

    With 6x melee's even with 20% less TP fed you'll still have fed enough tp to use a tp move in 2 rounds roughly not couting double/triple/multiple hits.

  20. #20
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    Quote Originally Posted by levish
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by levish
    Quote Originally Posted by layoneil
    Quote Originally Posted by Lithiani
    I did wonder if the COR Subtle Blow roll would be effective enough to make melee viable on some things where the TP feed is otherwise too great due to the targets vicios TP moves.
    anything remotely like that can be fixed by adding more healers. Monk Roll isn't really the solution, imo.

    2 BRDs for melees is better than BRD + COR but you can have 2 BRDs + 1 COR for 3 melees and that would be pretty sweet. though to get that many support players in one spot is damn near impossible.
    o_O

    Adding more healers isn't going to make Ash Dragon (just a simple example of something that becomes nasty with too much tp) a pansy for a all melee party.

    Subtle blow is horribly sucky with the current equipment/traits in the game.
    It is because if you focus on one person getting subtle blow you still have a bunch of other melees whacking giving tp. When you have a COR giving ALL of the melees Subtle Blow its very significant.
    unless it's something freakish like 80-90% less tp given i'd say it's still insignificant towards making something that is blm / smn only into something melee's won't be shunned for.

    With 6x melee's even with 20% less TP fed you'll still have fed enough tp to use a tp move in 2 rounds roughly not couting double/triple/multiple hits.
    With a MNK in the party its in the range of 30-40%. Add in rajas ring and maybe a few other pieces and you can get 50%. That is very very significant. Add in absorb-TP and its quite managable.

    EDIT: The 30-40 is from memory, looking it up now

    From russta's LJ:

    Monk's Roll - Now this is really something. I usually buy all my spells, die, whatever, in advance for the level I expect to get that session but this wasn't sitting in my inventory when I hit level 31 because I expected it to be shit. I didn't seriously use it until the 40's when, in desperation to limit Ninja raping Goblin abilities outside Ifrit's Cauldron, I threw it up to try and lower their TP gain. I was so impressed by the huge decrease in TP attacks from five people whaling on it that I never looked back and keep this up a good deal of the time. I don't have numbers to give but trust me, with a Monk in the party, it's a LOT. It's probably worth mentioning that a Monk in the party will also cause a Ninja in the party to cap out their Subtle Blow at +50 as well so that's another benefit of using it.

    Samurai Roll - Wowowow! In the same bracket as Monk's Roll, I wasn't expecting this to be very good until I rolled XI on my first usage and discovered it's about Store TP+35 without a Samurai in the party. The potential of this roll in a HNM capacity (as well as EXP) is very strong and would certainly tempt me to invite a Samurai which many of these job specific rolls seem intended to do.

    I'm assuming MNK roll and SAM roll are the same numbers (just a guess)

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