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  1. #1
    RIDE ARMOR
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    CORSAIR'S endgame equip help needed

    Need help with equipment sets for COR been searching various forums for such help but cant seem to find anything indept on COR. I'm planning on making COR my main beside RNG. Started the job recently and eventhough im still learning it, i love it allready. I'm planning my list of equipment i will be going after now and need help with TP, WS and *Quick Draw(elemental support set). I have a few pieces allready and being that im main RNG for a few years have full Marksmanship merits and merit points waiting to put into COR as soon as i hit 75.

    Here is what im planning for WS gear as of right now, please share your advice on TP and other sets i will need.

    Head: Corsair's Tricorne +1
    Neck: Aqua Gorget/Faith torque
    Body: Denali Jacket (also is Skadi better tp?)
    Hand: Skadi Bazubands/or Crimson FG
    Waist: Commodore/or Buccaneer belt
    Legs: Skadi? unsure of this one
    Feet: Corsair's Bottes +1

    Along with these i will be working on w/e is suggested and as stated before i have some of these allready.

    * I'm not certain if their is a specific equipment set for this so fill me in pleaze.

  2. #2
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    TP:

    Joyeuse
    Whatever gun, coffinmaker is a good easy one
    steel bullets
    turban
    peacock
    brutal or diabolos earring
    suppa
    skadi > SH+1 > pahluwan > SH
    dusk gloves/+1
    snipers/+1/woodsman
    cuchulains > aileron(can cor wear?) > amemet+1
    speed > swift > life belt
    skadi legs > pahluwan > princes slops
    dusk+1 > enkidu > dusk

    WS:
    joyeuse
    gun
    steel bullet
    cor tricorne+1
    torque
    triumph earrings
    denali jacket if it's very low eva mob or feint, pahluwan or af/+1 body otherwise
    crim/blood finger gauntlets
    behemoth ring/+1
    amemet+1 or w.e
    commodore/buccaneer belt
    skadi legs
    af+1 feet

  3. #3
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    For basic stuff...

    I highly recommend Martial Gun, overall it's just better than the other options, it's more than adequate for Slug and it's fantastic for Detonator.

    TP

    Main: Joyeuse
    Ranged: Martial/Steel(Iron is acceptable for TP if you shoot for it)
    Head: Turban/O.Hat or Enkidu's Cap if you feel your Acc is lacking too much for Haste build
    Neck: PCC/Spectacles for poorman's option
    Ears: Hollow/Brutal or Suppa/Brutal
    Body: Paluwhan Khazagand/Enkidu's Harness/Commodore Frac
    Hands: Dusk Gloves/Again if you feel you need more Acc, then use acc gear, Enkidu's or Cobra Unit are both good
    Rings: Acc rings, I use Ecphoria/Woodsman, but Sniper's/Woodsman/whatever
    Back: Amemet +1 all the way
    Waist: Swift Belt/Life Belt/Potent Belt
    Legs: Skadi(ideal)/Denali(very good)/Barabossa's(good but rare)
    Feet: Enkidu's(ideal)/Dusk/if needing Acc AF+1 or Denali

    WS

    Head: AF/AF+1
    Neck: Light Gorget, get one of these, it works for every ranged WS you'll use
    Ears: Drone x2, won't see a difference in damage compared to Triumph, slight bit of RAcc from the AGI, can use for QD, and cheap as fuck
    Body: Denali/AF+1/Blue Cotehardie for poorman's
    Hands: Crimson Finger Gauntlets/Skadi if good RAcc or using Detonator/Enkidu's also good for Detonator
    Rings: RAcc for Slug, STR/AGI for Detonator
    Back: Amemet+1
    Waist: Commodore(ideal)/Buccaneer's(next best)/Warwolf(AH-able option)
    Legs: Denali/Paluwhan/Enkidu's
    Feet: AF/AF+1

  4. #4
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    Callisto's and Thorny's lists have most of the stuff you need, so I won't bother repeating gear lists here. Ideally, you should have the following gear sets (a lot of pieces of gear overlap between them) and macro between them depending on the situation:

    Haste TP: Haste in every slot you can get it, Acc. everywhere else. W.Turban, Dusk Hands, Enkidu/Dusk Feet, Skadi/Barbarossa Legs, and Swift/Speed Belt.
    Accuracy TP: Accuracy, duh. O-hat, Life Belt, Enkidu/War/Cobra Unit Gloves, AF+1/Denali/Skadi Feet, etc.
    Slug Shot: STR and r.atk wherever you can get them in large doses, but with a very healthy amount of r.acc.
    Detonator: As much STR, r.atk, and AGI gear as you can get
    Leaden Salute: Haven't researched this much yet, but it looks similar to Quick Draw: mainly MAB and AGI, but you can swap in cheap bullets.
    Quick Draw (damage): MAB where you can get it (elemental staff if not meleeing, Sea Obi's, etc), AGI or magic accuracy everywhere else. Use Corsair's Gun (+1) with Steel.
    Quick Draw (accuracy/Light/Dark): all-out AGI/magic accuracy.
    MP gear: Yes, you will occasionally have to /mage. Don't need to go overboard, but enough +mp gear to put you at 300-400 mp can be helpful for those situations.

    As far as priorities go, Commodore Tricorne should probably be your #1 target. Joyeuse and Martial Gun are key for anytime you're DD'ing. AF+1 Hat and Feet are incredible. Denali Body is great and the legs are good for Quick Draw. Skadi's Cuirie is great if you have the gil to spend, otherwise the legs and feet are the pieces to focus on from Salvage. Enkidu Body, Hands, and Feet are good too as TP pieces. Cobra Unit and Pahluwan sets have some perfectly acceptable endgame pieces, too. There are really a lot of options available.

  5. #5
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    Comm Tricorne is over rated, wasn't worth losing my place on RDM hat for

  6. #6
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    Comm Tricorne is over rated, wasn't worth losing my place on RDM hat for
    It has what, a 50% or so proc rate? So without say a DRK in your party, your Chaos Rolls would provide ~5% more attack bonus over the long run. Not game-changing, but considering it's the only piece of gear that enhances our primary function I'd still put it on the top of our list.

    The only thing that sucks is that it's often hard or impossible to eyeball whether the bonus has kicked in or not for most rolls. It would be cool if they changed the animation a bit or something so you knew when the Tricorne was working.

  7. #7
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Kylen View Post
    Skadi's Cuirie is great if you have the gil to spend, otherwise the legs and feet are the pieces to focus on from Salvage.
    Sorry just going to minor nitpick you here Ky, I wouldn't bother with Skadi feet as they don't really give anything that AF+1/Denali don't equal or better despite being more trouble than either of the other two options to obtain. I would personally aim for legs/hands.

  8. #8
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    Hard or impossible to tell cus the difference is pretty irrelevent expcept for say an epeen WS without a DRK in the PT.

  9. #9
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Starr View Post
    Hard or impossible to tell cus the difference is pretty irrelevent expcept for say an epeen WS without a DRK in the PT.
    This is worth it alone IMO, lol.

  10. #10
    Clever and witty, all together the ladies love the Nekura
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    Dusk Legs are a nice AHable WS/ranged TP piece due to the large amount of RAcc (10) they provide for the slot.

  11. #11
    Old Odin
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    I would rather focus first for endgame on a Quickdraw setup,
    sure WS and TP setup are usefull on Cerb Khim etc where magical dmg is basicly shit, but the dmg will not exeed your RNGs dmg, you will basicly feel like throwing money out of the window. I am speaking now HNM wise, you will more often use your QD setup then anything else, especially on CoP wyrms and some Jailers/Gods.

  12. #12
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    Sorry just going to minor nitpick you here Ky, I wouldn't bother with Skadi feet as they don't really give anything that AF+1/Denali don't equal or better despite being more trouble than either of the other two options to obtain. I would personally aim for legs/hands.
    Yeah I know . I wasn't trying to list the absolute best gear for each slot, just very good to near-top gear. I still want the Skadi feet anyway for the movement speed.

    Hard or impossible to tell cus the difference is pretty irrelevent expcept for say an epeen WS without a DRK in the PT.
    Well, you're probably enhancing most of your other rolls like Evoker's at the same time, too. Think of it this way. Chaos Roll without a DRK is ~18.5% attack on average, ~27% with a DRK. So with a 50% proc rate the Tricorne is adding 4.25% attack on average, which is a 23% increase in Chaos Roll's overall effectiveness without a DRK. With Evoker's Roll and no SMN, you're adding .5 mp/tick on average which is a 22% increase in effectiveness over the normal 2.29/tick expected value. Doing the same calculations for Fighter's Roll, Rogue's Roll, Samurai Roll, and Hunter's Roll, I get 30%, 31%, 20%, and 22% increases in their roll potency respectively.

    Commodore Tricorne doesn't sound so bad if you think of it as giving your rolls a +20-31% boost in potency over the long term for any roll where the corresponding job isn't in the party.

  13. #13
    Salvage Bans
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    I know getting a moldavite earring and an uggy pendant is a pain and it's boring, but get them. For Quick Draw of course.

    With an hq staff if you can, for hard stuff you will mostly sub whm and your only form of damage will be via cards. Epeen quick draws are always fun. Especially the QD*2, RD, QD*2, WC, QD*2, RD, QD*2. Watch out for hate though :3

  14. #14
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    Quote Originally Posted by Damane View Post
    I would rather focus first for endgame on a Quickdraw setup,
    sure WS and TP setup are usefull on Cerb Khim etc where magical dmg is basicly shit, but the dmg will not exeed your RNGs dmg, you will basicly feel like throwing money out of the window. I am speaking now HNM wise, you will more often use your QD setup then anything else, especially on CoP wyrms and some Jailers/Gods.
    I completely agree with you that you shouldn't be using a TP/WS setup on HNMs (no, not even on Khim/Cerb) as COR, but keep in mind that you need to gain a buffer on COR at 75 (and possibly merit with it if you don't do it on other jobs) before you can function well endgame. You will need a sufficient TP build and WS build for exp/merit before you can even begin endgame.

    That aside, this is the presumed "optimal" Quick Draw build for the six shots that deal damage:

    Main: HQ Elemental Staves
    Sub: Elemental Grips (unconfirmed)
    Ranged: Corsair's Gun+1/Death Penalty (unconfirmed)
    Ammo: Steel Bullet
    Head: Corsair's Tricorne +1
    Neck: Uggalepih Pendant
    Earrings: Novio Earring, Moldavite Earring
    Body: Denali Jacket
    Hands: Skadi's Bazubands
    Rings: Balrahn's Ring (unconfirmed), Omega Ring (unconfirmed)
    Back: Commander's Cape
    Waist: Scouter's Rope/Elemental Obis
    Legs: Denali Kecks
    Feet: Denali Gamashes (unconfirmed)

    For grips, it's unconfirmed that the elemental accuracy affects Quick Draw, and magic accuracy is also unconfirmed to affect Quick Draw accuracy, as well. However, the general consensus in the COR community is that it does, based on anecdotal evidence with Warlock's Roll. A common assumption is also that 2AGI = 1 QD accuracy, so comparisons are often drawn in those terms when considering AGI vs Magic Accuracy.

    I wouldn't stress too much over Skadi's Bazubands for QD, seeing as they're only 3AGI over the next best thing, which won't make or break your resists; if anything, it would be the very last slot I'd think of finishing. If you don't have the magic acc rings, AGI+4/5 rings are the next best thing.

  15. #15
    Sea Torques
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    http://www.ffxiah.com/item_sets.php?id=28701

    This is the general gist of my endgame gear.

    Commodore legs are good in place of Pahluwan for WS if you can spare the R. Acc.

    I'm currently working on Skadi Hands (SSR! )
    From what I've seen, Magic Accuracy does a lot for Quick Draw.

    I still need a good Nyzul group for Denali Jacket/Kecks. Thinking about going for the Murderer/Supremacy earring combo.

    http://www.ffxiah.com/item_sets.php?id=30998

    My WS setup, I'm working on AF+1 hat, and leave my NQ AF on over AF2 for accuracy and a bit of STR.



    quit edit: If you had enough AGI, would it be possible to do Nimue's Tights for that 1 more MAB over Denali?

  16. #16
    RIDE ARMOR
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    Thanks for the response guys. Hopefully this info will help not only myself but others who love this job. Still many people out there not pushing this job to its full potential... I was one of those individuals who thought it was a poor mans RNG/BRD, until i played it and realized it was way better(kinda regret chastising a old LS mate who was the O.G COR on my server she realy was ahead of the curb lol). It also helps me with avoiding the mage classes (which i detest), since it affords the best of both worlds, part time dd/mage/suuport. More information is appreciated btw dont stop posting.

  17. #17
    Relic Weapons
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    There's a lot of good gear setups posted here so far, so instead of posting mine and adding to the similar to person A's comments, I just figured if you're talking about using Corsair in HNM situations (which I've been doing since about a month after the job was released), realistically the best thing you can look into is a /mage setup. The DD gear is fantastic for meriting, but outside of a few HNMs, you'll find that your damage will slope off into near nothing outside of QD.

    A good QD build and /WHM gearset are your best friends when it comes to actual endgame activities. There are, of course, some situations where COR can DD respectably in endgame situations, but realistically a RNG is going to do better in those situations by a large margin. That being said, I still tote full DD sets along with me regardless of the situation.

    As for your question, Suteru, it would depend on what the rest of your QD build looked like. If you were already scoring a furiously low resist rate, I don't see why not, but if you're getting resisted on like half your shots, I wouldn't.

  18. #18
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    Quote Originally Posted by Suteru View Post
    If you had enough AGI, would it be possible to do Nimue's Tights for that 1 more MAB over Denali?
    Personally, I find that Nimue's Tights aren't worth the extra effort if you already have Denali Kecks, especially if your primary focus is HNMs. On things that you seem to have capped Quick Draw accuracy on (assuming it follows the 95% rule like most things), sure, Nimue's Tights may be marginally better than Denali Kecks. However, I'm sure you've experienced plenty of times where resists still pose enough of a problem to want more QD accuracy. In general, I would say the 3AGI and 3 Magic Accuracy on Denali Kecks far outclasses the 1MAB from Nimue for most situations.

    Edit: Suteru, I noticed in your TP and WS builds that you tend to focus a large amount on ranged attack - with significant cuts to ranged accuracy. I'm assuming you primarily eat sushi?

  19. #19
    Ranger
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    I play cor in an endgame situation as bard with guns. Its not exciting or grand but I get the rolls on and everybodys happy.

  20. #20
    Sassy Tyrant
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    You know for the longest time I had the mindset of most every other COR for endgame, and that going /mage for the bigger fights was of more use than DD. But as my gear gets better, and my merits got better (8/8 marksmanship in particular), I found that I had a lot more fun on COR when I could shoot the monsters I fought.

    But I guess it all depends on your linkshell. Whenever I go /mage to any big alliance fight, my MP is pretty much useless because our main mages are really on top of those cures. So the only thing I really use mine for is SS. Of course there are some monsters where its plain just not smart to RA for TP because damage will be bad and I'm just feeding TP so I just use my own judgement for that. But I am going /RNG to alot more LS events now on my COR.

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