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Thread: Dyna - Valk     submit to reddit submit to twitter

  1. #1
    Hydra
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    Dyna - Valk

    How do you guys go about winning the zone, and can you consistently do it. My ls has won maybe 2/6 runs we do, with the same method each time.

    Kill fairy ring, go kill the goobbue, get tp, zerg boss.

    Where we lose is when the mega boss will use extremely bad breath or will use charmga, both of which tend to be instant used WS's by boss and ruin the chance at win.

    Does anyone fight him differently then how you would fight dynamis lord?? If so how do you deal with charmga/EBB??


    My current plan is to have all blms minus 1 to ES sleepga popped malboros(usually 5-8 in valk), 1 CS stunner, 1 pld, 1 rdm to essentially not fight him and wait to see if melees get wiped from charmga/EBB. Once one of those 2 moves goes off i planned to have the blms, pld all go out while melees slowly become uncharmed again, and/or reraising up from being owned. Tips/suggestions are welcomed, plz help.

  2. #2
    Ive sucked 27 dicks, in a row.
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    Re: Dyna - Valk

    Zerg just like DL, if you're wiping due to EBB or Charmga, you're doing something (or more likely multiple things) horribly wrong.

    If that many TP moves are getting off, pair up your stunners and do two chainspell stuns at once, twice if necessary with the second pair going at T+45 seconds from start. It helps to call a time to start the stuns, then have melee engage shortly after, so that the very first thing that touches the boss is stuns.

    Use BRDs with Soul Voice on to sleep the babies, BLMs have better things to do with ES than play crowd control. SV lasts a long time, you can burn N/T on buff songs before you engage and still be fine for sleeping until the fight's over. Have your people spread out before (and during) the fight, have RDMs on one side, PLDs on another, and all DDs on a third side, to avoid the cone attacks.

  3. #3
    Hydra
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    Re: Dyna - Valk

    Don't need info on how to setup, thats not an issue.

    One EBB or charmga will usually wipe any ls fighting him, ive yet to meet a group get hit by one of those moves and still win.

    Its not an issue of multiple tp moves getting off. Its an issue of 1 of those 2 moves getting off.

    What your saying zosi is that for my ls to not be doing something horribly wrong, is to not let one single tp move off(which always seems to be charmga or EBB), so ur ls has been lucky to not been hit by either of those moves, grats.


    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him. Used to be the same thing with dyna-bubu. It used to be luck killing him until people figured out that the nm's related to his 2hr's and that the lil dragons had to do w/ his ws's also.

    As it stands many ls's don't do CoP dynamis because they know they can't beat dyna-valk reliably.

  4. #4
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    Re: Dyna - Valk

    no offense, valk is all 100% luck, the best LSs can wipe to it, its a crapshoot

  5. #5
    TB
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    Re: Dyna - Valk

    I think we wont our last 10 Valkurm easily without the MB getting any bad move off. Double Chainstun, Soul Voice Lullaby the babies and just zerg it down. Usually dies in 30-40 seconds.

  6. #6
    Bagel
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    Re: Dyna - Valk

    I've never lost a valk since our initial win (we'll ignore the one where we had an idiot misfire a macro on the boss while we were still running there, wiping the whole ls in about 15 seconds with no chance of recovery, since that wasn't a boss fight).

    Just zerg the hell out of it, and have 3-4 chainstun go at once. Overkill? Maybe, but nothing gets through.

  7. #7
    My Little Ixion
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    Re: Dyna - Valk

    My group has done this zone 5 times now, and we've gone for the win three times with no luck. Closest we got was when we beat Fairy Ring and Nan'tina, then we got the boss to about 60% when it managed to sneak EBB through our CS-stun while it was facing the mages.. grrrr.

    I will say this though.. the first three runs we did we were so terrified of killing Fairy Ring and the pull to get it because we couldn't get the sac pull done correctly. Now we manage to kill it pretty easily. Now that we have that under control, we just need to work on conserving time on the way to Nan'tina.

  8. #8
    CoP Dynamis
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    Re: Dyna - Valk

    Are you guys saying you just skip the other boss NM's, go right for the megaboss crack chainspells and just zerg it down and hope for the best?

    While we're at it, how much hp does the megaboss have? DL like numbers or Bahamut V2?

  9. #9
    My Little Ixion
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    Re: Dyna - Valk

    Quote Originally Posted by Elipse
    Are you guys saying you just skip the other boss NM's, go right for the megaboss crack chainspells and just zerg it down and hope for the best?

    While we're at it, how much hp does the megaboss have? DL like numbers or Bahamut V2?
    We go after Fairy Ring and Nan'tina every time we do this zone - this will at least limit how much damage Fragrant Breath and Miasmic Breath will do.

    There's only so much time you have to kill the mega-boss of a Dreamlands zone before it times your crew out. Unless your group is absolutely blessed with the pimpliest of pimp gears and everyone have flee boots on, you're simply not gonna be able to cover all that ground and kill all four mini-bosses in time.

    On my group's last run, we actually tried to go after Dragontrap because the LS founder thought getting rid of the two helper malboros might help us win. After the flies were dead, one alliance went to Nan'tina and my group headed to Secret Beach. After the expereience we had, I'd completely advise against this because the goblins that come out of that area seemed like fuckin' mutants. There were also two BST mobs with slimes, so that didn't help much since the two bards we had that night were in the other alliance... grrr bastards.

  10. #10
    Ive sucked 27 dicks, in a row.
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    Re: Dyna - Valk

    Quote Originally Posted by senseless
    Don't need info on how to setup, thats not an issue.

    One EBB or charmga will usually wipe any ls fighting him, ive yet to meet a group get hit by one of those moves and still win.

    Its not an issue of multiple tp moves getting off. Its an issue of 1 of those 2 moves getting off.

    What your saying zosi is that for my ls to not be doing something horribly wrong, is to not let one single tp move off(which always seems to be charmga or EBB), so ur ls has been lucky to not been hit by either of those moves, grats.

    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him. Used to be the same thing with dyna-bubu. It used to be luck killing him until people figured out that the nm's related to his 2hr's and that the lil dragons had to do w/ his ws's also.

    As it stands many ls's don't do CoP dynamis because they know they can't beat dyna-valk reliably.
    Your generalizations are all completely full of shit, sorry. We've wiped once out of our last 18 Valks due to bad EBB/Charmga spam, and I just laid out the exact strategy we use. In fact, it's a strategy good enough that we HAVE been hit by EBB and Charmga (although not both in one fight) and still won, so now you can't use those cute lines about how you've never met an LS that's survived EBB, or an LS that reliably beats Valk.

    Since you seem to base everything on luck rather than skill, here's some more detail on why we manage to "get lucky" every time. First, stun isn't just for stopping TP moves that are already readying, like some of DL's that aren't instant. Stun is also a preventative measure, because a mob CAN'T use ANY TP moves while stunned. In other words, the best way to reduce the number of TP moves is to make sure the mob is stunned for as much of the fight as possible, which generally means two chainspell stunners to make it less likely that one lags or slows down and gives an opening for a TP move to happen.

    It also means killing as fast as possible. That you'd even suggest having people stand off to the side and NOT FIGHT says to me that you just don't get that. If the fight lasts 45 seconds, you're half as likely to have an opening in stunning as a fight that lasts 90 seconds, and unless you're going with like 20 people, there's no reason a CC fight should go over around 75 seconds. Have all your melees bring Opo Opo Necklace and Sleep Pots for before the boss, and I.wings for during the fight if necessary.

    I gave you a strategy, if you'd rather just piss and moan about how unlucky you are instead of accepting that maybe you're just fucking up, then save us all the trouble and don't post asking for help.

  11. #11
    Relic Horn
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    Re: Dyna - Valk

    Quote Originally Posted by Zosi
    Quote Originally Posted by senseless
    Don't need info on how to setup, thats not an issue.

    One EBB or charmga will usually wipe any ls fighting him, ive yet to meet a group get hit by one of those moves and still win.

    Its not an issue of multiple tp moves getting off. Its an issue of 1 of those 2 moves getting off.

    What your saying zosi is that for my ls to not be doing something horribly wrong, is to not let one single tp move off(which always seems to be charmga or EBB), so ur ls has been lucky to not been hit by either of those moves, grats.

    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him. Used to be the same thing with dyna-bubu. It used to be luck killing him until people figured out that the nm's related to his 2hr's and that the lil dragons had to do w/ his ws's also.

    As it stands many ls's don't do CoP dynamis because they know they can't beat dyna-valk reliably.
    Your generalizations are all completely full of shit, sorry. We've wiped once out of our last 18 Valks due to bad EBB/Charmga spam, and I just laid out the exact strategy we use. In fact, it's a strategy good enough that we HAVE been hit by EBB and Charmga (although not both in one fight) and still won, so now you can't use those cute lines about how you've never met an LS that's survived EBB, or an LS that reliably beats Valk.

    Since you seem to base everything on luck rather than skill, here's some more detail on why we manage to "get lucky" every time. First, stun isn't just for stopping TP moves that are already readying, like some of DL's that aren't instant. Stun is also a preventative measure, because a mob CAN'T use ANY TP moves while stunned. In other words, the best way to reduce the number of TP moves is to make sure the mob is stunned for as much of the fight as possible, which generally means two chainspell stunners to make it less likely that one lags or slows down and gives an opening for a TP move to happen.

    It also means killing as fast as possible. That you'd even suggest having people stand off to the side and NOT FIGHT says to me that you just don't get that. If the fight lasts 45 seconds, you're half as likely to have an opening in stunning as a fight that lasts 90 seconds, and unless you're going with like 20 people, there's no reason a CC fight should go over around 75 seconds. Have all your melees bring Opo Opo Necklace and Sleep Pots for before the boss, and I.wings for during the fight if necessary.

    I gave you a strategy, if you'd rather just piss and moan about how unlucky you are instead of accepting that maybe you're just fucking up, then save us all the trouble and don't post asking for help.
    As far as I remember, Senseless and I have only done 1 RDM CS stunning at a time, though perhaps I'm wrong.

    Anyway, I wanted to point out the text I bolded just to say that it's a lot quicker and easier to get TP from a couple of easy pulls (which there are plenty of in Valk) than it is to try and figure out who has the necklaces, and have them all bring Sleep Pots (still even quicker than if all melee have necklaces, and much less confusing).

    Another thing: I do believe our current DRG was invited to the LS after our last attempt at the boss, but again my memory could be off. Either way, we have Angon now, which obviously helps a whole ton, coupled with Feint and a couple of non-retarded MNKs (/DRK being retarded, /WAR being non-retarded) and we should be able to win just as reliably.

    One thing I wonder about your strategy, do you put a WHM into the main damage parties to Benediction if EEB goes off? I forget exactly how strong it is, but it doesn't one shot a MNK usually, does it?

  12. #12
    Ive sucked 27 dicks, in a row.
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    Re: Dyna - Valk

    Quote Originally Posted by Wizerd
    As far as I remember, Senseless and I have only done 1 RDM CS stunning at a time, though perhaps I'm wrong.
    That's the impression I got from his posts, which is why I emphasized it again. It really does make a difference when you need to absolutely minimize the effect of TP moves.

    Quote Originally Posted by Wizerd
    Anyway, I wanted to point out the text I bolded just to say that it's a lot quicker and easier to get TP from a couple of easy pulls (which there are plenty of in Valk) than it is to try and figure out who has the necklaces, and have them all bring Sleep Pots (still even quicker than if all melee have necklaces, and much less confusing).
    Either one works. We've been using pots and necklaces for as long as I can remember, and pretty much everyone who isn't a SAM has them and knows to bring them and sleep TP as soon as possible when we get to the MB. Just what we're used to. Pulling mobs would be fine too, I'm sure.

    Quote Originally Posted by Wizerd
    Another thing: I do believe our current DRG was invited to the LS after our last attempt at the boss, but again my memory could be off. Either way, we have Angon now, which obviously helps a whole ton, coupled with Feint and a couple of non-retarded MNKs (/DRK being retarded, /WAR being non-retarded) and we should be able to win just as reliably.
    Angon helps a ton, I'll agree with that completely.

    Quote Originally Posted by Wizerd
    One thing I wonder about your strategy, do you put a WHM into the main damage parties to Benediction if EEB goes off? I forget exactly how strong it is, but it doesn't one shot a MNK usually, does it?
    Bene's nice to have available in case other moves go off, yeah. EBB is an instant KO breath attack (cone AOE), so Bene wont' help much with that, the only thing you can do is spread out around her so it only hits a few people if it goes off.

  13. #13
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    Re: Dyna - Valk

    Don't let the boss move from her starting position and you dramatically increase your chances of winning.

  14. #14
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    Re: Dyna - Valk

    Make sure people know about the repops that will appear nearby (is it when you attack the boss? I think so.) We were caught off guard once because people stood too far back, and we had to deal with sleeping some hippogryphs in addition to the boss. We still won, but it was WAY too close.

  15. #15
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    Re: Dyna - Valk

    Quote Originally Posted by Missnasty
    Don't let the boss move from her starting position and you dramatically increase your chances of winning.
    QFT. If the boss DOES NOT MOVE, it dramatically reduces it's chance of wiping you.

  16. #16
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    Re: Dyna - Valk

    on our first attempt we didnt know about the repops and they owned our stunners causing a wipe. now we have melees spread out to the south and east of the boss(it doesnt agro) near the selbina fence, have mages off to the west and use double cs stun and we are 100% on wins ever since.

    we kill fairy ring and nantina every time before boss but im not sure how much this helps as its usually stunlocked anyway

  17. #17
    souleman
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    Re: Dyna - Valk

    We stopped killing the Goobue after the 2nd run. Instead, we spend the time it would normally take to kill it farming, and using the last couple mobs to store TP.

    The repops shouldn't affect anyone, because everyone shoudl be standing on CC. If he does get charmga off, and people are out of range, it will move from it will kill off a few people that you may just need to win the fight.

    We make sure that everyone is right on CC when we start, and we have recovered from 2 charmga in 1 fight that happened when our first chain stun got extream lag right when we pulled it.

    The only time it has ever gotten off EBB was when our blm's were not paying attention and used -ga3, waking up the babies which proceded to beat the crap out of our chain stunners (babies seem to share hate with CC until she is dead).

  18. #18
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    Re: Dyna - Valk

    Quote Originally Posted by senseless
    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him.
    wut?w

    and yes, we usually handling the Repop on Mega by Soul voice'd lullby, there are no need for a BLM standing by with a ES sleepga2, rather use them for nuking. Full Angon/Feint certainly maximise your "luck" beating the zone. Some LS might be feel "lucky" to have 1 CS stun at one time, but i know my LS always goes with 2 pair of 2 CS stun to be lucky enough to beat it. And make sure stay at the west side of the CC to avoid repop of mobs right after CC dies.

    can check my link out for better graphical descriptions, and sorry havent been updated much XD
    http://edercat.livejournal.com/tag/dynamis+valkurm

  19. #19
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    Re: Dyna - Valk

    Quote Originally Posted by Eder
    Quote Originally Posted by senseless
    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him.
    wut?w

    and yes, we usually handling the Repop on Mega by Soul voice'd lullby, there are no need for a BLM standing by with a ES sleepga2, rather use them for nuking. Full Angon/Feint certainly maximise your "luck" beating the zone. Some LS might be feel "lucky" to have 1 CS stun at one time, but i know my LS always goes with 2 pair of 2 CS stun to be lucky enough to beat it. And make sure stay at the west side of the CC to avoid repop of mobs right after CC dies.

    can check my link out for better graphical descriptions, and sorry havent been updated much XD
    http://edercat.livejournal.com/tag/dynamis+valkurm
    w?
    w?
    w?

    You don't even have to worry about the repops after the boss is dead for starters, just don't stand where the hippos pop.

    http://www.dynamisbums.com/strategy/val.html

    Follow that. Basically, so long as no one pulls hate on the boss enough to make it move, she'll go down like a baby with one CS stun.

  20. #20
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    Re: Dyna - Valk

    Quote Originally Posted by Izzy
    Quote Originally Posted by Eder
    Quote Originally Posted by senseless
    My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him.
    wut?w

    and yes, we usually handling the Repop on Mega by Soul voice'd lullby, there are no need for a BLM standing by with a ES sleepga2, rather use them for nuking. Full Angon/Feint certainly maximise your "luck" beating the zone. Some LS might be feel "lucky" to have 1 CS stun at one time, but i know my LS always goes with 2 pair of 2 CS stun to be lucky enough to beat it. And make sure stay at the west side of the CC to avoid repop of mobs right after CC dies.

    can check my link out for better graphical descriptions, and sorry havent been updated much XD
    http://edercat.livejournal.com/tag/dynamis+valkurm
    w?
    w?
    w?

    You don't even have to worry about the repops after the boss is dead for starters, just don't stand where the hippos pop.

    http://www.dynamisbums.com/strategy/val.html

    Follow that. Basically, so long as no one pulls hate on the boss enough to make it move, she'll go down like a baby with one CS stun.
    ok let me rephase myself, repop of mega = spawn copy of CC, and repop for after boss death, are the hippos that pops at East side of mega. But i just thought people would know what it meant anyway.

    sorry if i sounded self-promoting by posting my own LJ, izzy. Nice link btw, but i am just used to reading combinations of JP/NA when it come to events stuff.

    w

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