
Originally Posted by
senseless
Don't need info on how to setup, thats not an issue.
One EBB or charmga will usually wipe any ls fighting him, ive yet to meet a group get hit by one of those moves and still win.
Its not an issue of multiple tp moves getting off. Its an issue of 1 of those 2 moves getting off.
What your saying zosi is that for my ls to not be doing something horribly wrong, is to not let one single tp move off(which always seems to be charmga or EBB), so ur ls has been lucky to not been hit by either of those moves, grats.
My goal is to not beat the boss via luck, but by a strategy. Most ls's hope to beat dyna-qufim boss by luck and hope to kill him fast enough before they wipe, not an issue with how my ls does him. Used to be the same thing with dyna-bubu. It used to be luck killing him until people figured out that the nm's related to his 2hr's and that the lil dragons had to do w/ his ws's also.
As it stands many ls's don't do CoP dynamis because they know they can't beat dyna-valk reliably.
Your generalizations are all completely full of shit, sorry. We've wiped once out of our last 18 Valks due to bad EBB/Charmga spam, and I just laid out the exact strategy we use. In fact, it's a strategy good enough that we HAVE been hit by EBB and Charmga (although not both in one fight) and still won, so now you can't use those cute lines about how you've never met an LS that's survived EBB, or an LS that reliably beats Valk.
Since you seem to base everything on luck rather than skill, here's some more detail on why we manage to "get lucky" every time. First, stun isn't just for stopping TP moves that are already readying, like some of DL's that aren't instant. Stun is also a preventative measure, because a mob CAN'T use ANY TP moves while stunned. In other words, the best way to reduce the number of TP moves is to make sure the mob is stunned for as much of the fight as possible, which generally means two chainspell stunners to make it less likely that one lags or slows down and gives an opening for a TP move to happen.
It also means killing as fast as possible. That you'd even suggest having people stand off to the side and NOT FIGHT says to me that you just don't get that. If the fight lasts 45 seconds, you're half as likely to have an opening in stunning as a fight that lasts 90 seconds, and unless you're going with like 20 people, there's no reason a CC fight should go over around 75 seconds.
Have all your melees bring Opo Opo Necklace and Sleep Pots for before the boss, and I.wings for during the fight if necessary.
I gave you a strategy, if you'd rather just piss and moan about how unlucky you are instead of accepting that maybe you're just fucking up, then save us all the trouble and don't post asking for help.