Let's gather info on COR Changes here!
Let's gather info on COR Changes here!
Increased Average roll on Evokers, 6-7 are now 2MP/Tick. 11 is still 4 without SMN.
Chaos Roll without DRK took me from 315 attack to 354 on a 6 = +49 attack
11 took me from 315 to 413 = +98 attack
Fucking WIN, in other words. I need a dark to get here.
I rolled a 5 and I'm only getting 2mp a tick >.>
It's still % based
Base atk @ 53 with no weapon
1: 60
6: 63
8: 54
Bast atk @ 306
4: 24%
6: 12%
10: 17%
Based by this, it seems that they increased the rolls to /w DRK status, unknown numbers with drk yet
WHO WANTS SOME <me>?!?!Originally Posted by Delekii
Huh I rolled a 5 and got 3 tics i think.
And wow, an XI on chaos took me from 315 to 413 with no drk :O
Evoker's Roll (w/o smn) X: 3 mp /tick
Sorry for posting this twice:
1 MP/tick: 1, 2, 3, 4, 9
2 MP/tick: 6, 7
3 MP/tick: 5, 8, 10
So 6, 7, 8, and 10 are upgraded so far. I assume 11 is still 4/tick.
I just tested Chaos roll WITH A DRK in the party.
My base attack was 307 on my 75COR, his base attack was 65 (at like level 24DRK).
I rolled an 11, and my attack went from 307 to 432. His attack went from 65 to 91
I think +125 attack is pretty good O.O. That's about a 40.7% increase in potency for me (and a 40% increase for him) if you can successfully roll an 11 with the appropriate job in the party.
11: 307 to 432 (+125att, 40.7% potency)
Lucky 4: 307 to 413 (+106att, 34.5% potency)
Unlucky 8: 307 to 316 (+9att, 3% potency)
I also tested Evoker's roll without a SMN present, and an 11 still yields 4mp/tick
With SMN: Roll 11 yields 5mp/tick, Roll 5 yields 4mp/tick![]()
Healer's roll at 10 looks like +7 hMP without a WHM
with DRK
6: 21%
11: 40%
more to come in a sec
( ! )
Hunters Roll of 4 (lucky) with no Ranger in pt is between 39-41 accuracy. Its a bit finicky to test with the gear I have, but rolling a 4 swung my acc check message from High eva to Low eva, within 2.5acc.
At work, so can't test some of this myself, but I want to know how sam's roll is shaping up.
Luzaf's ring is available from sanction NPC, superior private (4k points)
Double's range of rolls, maximum of 16 windower distance.
Cor Roll Hoooyyyyyyyy
Tested SAM Roll with 75SAM in Party, here's the TP/hit:
No roll: 14.5
Lucky 2: 19 (+4.5)
Unlucky 7: 17.5 (+3)
11: 20 (+5.5)
The SAM was using an Ushikirimaru and had no other gear on, he also had no Store TP merits. I made him attack twice and subtracted 2tp per hit from the mob. We were testing on mobs in Sauromugue. Thanks Elc for being my guinea pig :>
Oh, and busting on Chaos roll without a drk in the party gave me -30 attack (about 10%)
Bust effect still lasts for 5minutes if you don't have merits sadly lol
Originally Posted by Delekii
Nice
just calculating the store TP numbers on SAM roll quickly. I'm gonna assume the SAM only has the +25 store TP the job gets innately:
Lucky (2): Store TP +38 (18.9 TP per hit)
Unlucky (7): Store TP +25 (17.4 TP per hit)
11: Store TP +48 (20.1 TP per hit)
Lack of hits could be skewing the numbers a bit, I'd need more than two hits to accurately determine TP gain per hit. Tp gets rounded to the 10ths place, so at least 10 hits should do.
All in all not bad, would help a number of jobs get 5-hit easily.
Chaos Roll gives me a -10% on bust :/ I think I hit 10 with no DRK and got 30%
Edit: Ok math must be wrong cause I just got 30.9% with 11 with no dark knight
As an FYI, we just finished with King Vinnegaroon, and I tested with the darks there afterward
they are all damn well equiped, but DRK+Carbonara+11 roll chaos = ~750 attack in TP gear, ~850 in WS gear. As /NIN.
wtf is minuet?