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Thread: COR/Phantom Roll Thread     submit to reddit submit to twitter

  1. #1
    BRP
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    COR/Phantom Roll Thread

    Let's gather info on COR Changes here!

  2. #2
    Bagel
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    Re: COR/Phantom Roll Thread

    Increased Average roll on Evokers, 6-7 are now 2MP/Tick. 11 is still 4 without SMN.


    Chaos Roll without DRK took me from 315 attack to 354 on a 6 = +49 attack
    11 took me from 315 to 413 = +98 attack

    Fucking WIN, in other words. I need a dark to get here.

  3. #3
    RIDE ARMOR
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    Re: COR/Phantom Roll Thread

    I rolled a 5 and I'm only getting 2mp a tick >.>

  4. #4
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    Re: COR/Phantom Roll Thread

    It's still % based
    Base atk @ 53 with no weapon
    1: 60
    6: 63
    8: 54

    Bast atk @ 306
    4: 24%
    6: 12%
    10: 17%

    Based by this, it seems that they increased the rolls to /w DRK status, unknown numbers with drk yet

  5. #5
    D. Ring
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    Re: COR/Phantom Roll Thread

    Quote Originally Posted by Delekii
    Increased Average roll on Evokers, 6-7 are now 2MP/Tick. 11 is still 4 without SMN.


    Chaos Roll without DRK took me from 315 attack to 354 on a 6 = +49 attack
    11 took me from 315 to 413 = +98 attack

    Fucking WIN, in other words. I need a dark to get here.
    WHO WANTS SOME <me>?!?!

  6. #6
    Sea Torques
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    Re: COR/Phantom Roll Thread

    Huh I rolled a 5 and got 3 tics i think.

    And wow, an XI on chaos took me from 315 to 413 with no drk :O

  7. #7
    RIDE ARMOR
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    Re: COR/Phantom Roll Thread

    Evoker's Roll (w/o smn) X: 3 mp /tick

  8. #8
    Old Merits
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    Re: COR/Phantom Roll Thread

    Sorry for posting this twice:


    1 MP/tick: 1, 2, 3, 4, 9
    2 MP/tick: 6, 7
    3 MP/tick: 5, 8, 10

    So 6, 7, 8, and 10 are upgraded so far. I assume 11 is still 4/tick.

  9. #9
    RIDE ARMOR
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    Re: COR/Phantom Roll Thread

    I just tested Chaos roll WITH A DRK in the party.
    My base attack was 307 on my 75COR, his base attack was 65 (at like level 24DRK).

    I rolled an 11, and my attack went from 307 to 432. His attack went from 65 to 91
    I think +125 attack is pretty good O.O. That's about a 40.7% increase in potency for me (and a 40% increase for him) if you can successfully roll an 11 with the appropriate job in the party.

    11: 307 to 432 (+125att, 40.7% potency)
    Lucky 4: 307 to 413 (+106att, 34.5% potency)
    Unlucky 8: 307 to 316 (+9att, 3% potency)

    I also tested Evoker's roll without a SMN present, and an 11 still yields 4mp/tick
    With SMN: Roll 11 yields 5mp/tick, Roll 5 yields 4mp/tick

  10. #10
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Re: COR/Phantom Roll Thread

    Healer's roll at 10 looks like +7 hMP without a WHM

  11. #11
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    Re: COR/Phantom Roll Thread

    with DRK
    6: 21%
    11: 40%

    more to come in a sec

  12. #12
    D. Ring
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    Re: COR/Phantom Roll Thread

    ( ! )

  13. #13
    Bagel
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    Re: COR/Phantom Roll Thread

    Hunters Roll of 4 (lucky) with no Ranger in pt is between 39-41 accuracy. Its a bit finicky to test with the gear I have, but rolling a 4 swung my acc check message from High eva to Low eva, within 2.5acc.

  14. #14
    Hydra
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    Re: COR/Phantom Roll Thread

    At work, so can't test some of this myself, but I want to know how sam's roll is shaping up.

  15. #15
    Bagel
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    Re: COR/Phantom Roll Thread

    Luzaf's ring is available from sanction NPC, superior private (4k points)

    Double's range of rolls, maximum of 16 windower distance.

    Cor Roll Hoooyyyyyyyy

  16. #16
    RIDE ARMOR
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    Re: COR/Phantom Roll Thread

    Tested SAM Roll with 75SAM in Party, here's the TP/hit:

    No roll: 14.5
    Lucky 2: 19 (+4.5)
    Unlucky 7: 17.5 (+3)
    11: 20 (+5.5)

    The SAM was using an Ushikirimaru and had no other gear on, he also had no Store TP merits. I made him attack twice and subtracted 2tp per hit from the mob. We were testing on mobs in Sauromugue. Thanks Elc for being my guinea pig :>

    Oh, and busting on Chaos roll without a drk in the party gave me -30 attack (about 10%)
    Bust effect still lasts for 5minutes if you don't have merits sadly lol

  17. #17
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Re: COR/Phantom Roll Thread

    Quote Originally Posted by Delekii
    Luzaf's ring is available from sanction NPC, superior private (4k points)

    Double's range of rolls, maximum of 16 windower distance.

    Cor Roll Hoooyyyyyyyy

    Nice

  18. #18
    Sea Torques
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    Re: COR/Phantom Roll Thread

    just calculating the store TP numbers on SAM roll quickly. I'm gonna assume the SAM only has the +25 store TP the job gets innately:

    Lucky (2): Store TP +38 (18.9 TP per hit)
    Unlucky (7): Store TP +25 (17.4 TP per hit)
    11: Store TP +48 (20.1 TP per hit)

    Lack of hits could be skewing the numbers a bit, I'd need more than two hits to accurately determine TP gain per hit. Tp gets rounded to the 10ths place, so at least 10 hits should do.

    All in all not bad, would help a number of jobs get 5-hit easily.

  19. #19
    CoP Dynamis
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    Re: COR/Phantom Roll Thread

    Chaos Roll gives me a -10% on bust :/ I think I hit 10 with no DRK and got 30%

    Edit: Ok math must be wrong cause I just got 30.9% with 11 with no dark knight

  20. #20
    Bagel
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    Re: COR/Phantom Roll Thread

    As an FYI, we just finished with King Vinnegaroon, and I tested with the darks there afterward

    they are all damn well equiped, but DRK+Carbonara+11 roll chaos = ~750 attack in TP gear, ~850 in WS gear. As /NIN.

    wtf is minuet?

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